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Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The last boss you face in a game, usually representing the final climax of the game.
Games based on literature. This does not include licenses of another adaptation.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
The small models within the Lego franchise which represent people. They appear almost in every Lego game.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Misanthropy is the hatred and fear of human beings and humanity in general.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
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