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A non-interactive sequence within a game most often used for plot advancement.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Sometimes one playable character just isn't enough.
A heads-up display is a graphical overlay of vital information used in most modern games.
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A punctuation mark that is used to express intense emotion.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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