Power Bombcast: The Skin Doesn't Quite Fit
Giant Bomb Presents
Game Mess Mornings 05/03/24
GrubbSnax
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Concept »
Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
This is an ability that requires input from the user to be used.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Classes are different archetypes and playstyles that players can choose to play their game with.
A melee skill that allows for attacking twice in one turn with the same weapon.
This is an external application usually officially packaged with preorders or as a demo to promote soon-to-be-released games.
An ability that doesn't require input from the player to be used.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Player assignable points that unlock or enhance skills allowing for character customization.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
Wobble aiming is a feature added in many shooter games to simulate realism, and add the feel of controlling a human body holding a weapon.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment