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Game » consists of 2 releases. Released Jun 19, 2007
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Games in which fire can spread continuously across the environment or between objects.
Used in many games such as Sim City and Black & White to make sweeping changes to the environment or to move massive objects.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
The titular people in EA/Maxis's universe of Sim games. They serve as the citizens in SimCity, and star in the Sims series.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Gameplay that involves performing an entrepreneurial service in order to make money.
World Building games focus on the ability of the player to created his own little world just as he wants it. Good examples, are The Sims, Black and White, and Spore.
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