Giant Bomb Presents
RSSE3 2015: Chattin' About the Dark Souls 3 Demo
Brad saw a demo of Dark Souls 3 with Miyazaki-san. Austin asks about it!
E3 2015: Alex and Austin on Ubisoft's For Honor and AC: Syndicate
Alex and Austin ascended a labyrinthine tower only to come face to face with a viking. Oh, also, they saw Assassin's Creed: Syndicate and For Honor.
E3 2015: Brad and Jeff on Tom Clancy's The Division
Brad and Jeff ran off to a dark, dark room in Los Angeles to see The Division running on an Xbox One.
E3 2015: The Giant Bomb E3 2015 Attack Plan
Where are we? When are we streaming? What's going on in Los Angeles next week? Get all the answers right here!
Powerbombcast Extra: Jim Ross on Wrestling, Bay Area Sports, and BBQ
Renowned pro wrestling commentator Jim Ross joins Jeff, Giancarlo, and Dan via phone to discuss his WrestleMania-week live show and answer a handful of our questions about the world of professional wrestling.
Harmonix Talks Rock Band 4, Avoiding Another Plastic Instrument War, and Amplitude
Alex Rigopulos, Greg LoPiccolo, Eric Pope, and Ryan Lesser sit down with us to discuss the return of Rock Band, DLC and hardware backward compatibility, and the process of creating a crowd-funded game.
Film & 40s: Rocky IV
Dan and Drew provide a beer-fueled commentary track for a movie that not only single-handedly ended the Cold War, but also features cake-serving robots, giant golden bull heads, and some of the greatest montages ever committed to celluloid. Ding, ding!
Interview Dumptruck: The Roman Reigns Interview
Here's the full interview with WWE Superstar Roman Reigns, as heard in episode 13 of the Powerbombcast.
Swindle Tries to Imagine Spelunky With Thieves
The developer of celebrated adventure games Ben There, Dan That and Time Gentlemen, Please is building his own take on Spelunky. And living in the middle of nowhere.
From the Ashes of Darksiders Comes Airship Syndicate
Two co-founders of Vigil Games, including artist Joe Madureira, are starting from square one with a new studio.
Ex-Irrational Developers Slip on The Black Glove
Joe Fielder, formerly of both Irrational and GameSpot, joins me to discuss the weird and wild new game from a group of BioShock veterans.
The Group Who Conquered Destiny's First Raid
It took more than 10 hours and 1,000 deaths for Primeguard to take down Bungie's Vault of Glass challenge. Here's how they did it.
Couples Who Broforce Together, Stay Together
Broforce developers Duncan and Shaz Greenwood traveled to PAX to show off their early access game. We chat about working on games with your significant other, figuring out what exactly is Broforce 1.0, and more.
The Punishing Philosophy of Titan Souls
Titan Souls designer Mark Foster explains how his project started as a demake of Shadow of the Colossus, and why players and bosses having one-hit deaths is so important.
PAX Panel: We’ve Survived the Internet, And So Can You
Cards Against Humanity's Trin Garritano, Sentris developer Samantha Kalman, and Treachery in Beatdown City designer Shawn Allen joined me at PAX Prime to share stories about how to be a good person on the Internet. This feels...appropriate.
This Developer Has Already Used Gear VR
Darknet is a cyberpunk-influenced VR puzzle game that's been in development for over a year. Designer E McNeill has been messing with Samsung's Gear VR device for months, and spoke with us about VR's transition to mobile.
This Developer Has Already Used Gear VR
Darknet is a cyberpunk-influenced VR puzzle game that's been in development for over a year. Designer E McNeill has been messing with Samsung's Gear VR device for months, and spoke with us about VR's transition to mobile.
Oakland Just Recently Made Pinball Legal
International Flipper Pinball Association president Josh Sharpe speaks with me about some crazy news from Oakland, California, and the state of pinball in 2014.
Why One School Is Giving Out League of Legends Scholarships
As competitive games become more popular, Chicago's Robert Morris University wants to attract the young talent dumping hundreds of hours into them.
A Sobering Conversation About Mobile Gaming
While making The Room, Fireproof learned how toxic the mobile world has become. Porting the game to PC gave it a chance to look back on that journey, and it's not pretty.
Video Games: The Movie: The Interview
Jeremy Snead, director of the documentary Video Games: The Movie, speaks with us about getting the chance to cover the history of his favorite medium.
A Conversation With Wolfenstein: The New Order's Jens Matthies
The creative director for one of 2014's most surprising games talks about how MachineGames made Wolfenstein relevant in the modern age.
A Song for Viggo Explores a Parent's Worst Nightmare
The Kickstarter project has just a few days to go, but designer Simon Karlsson finds time to chat about the reason he wants to tell the story about a father who accidentally runs over his son. Yes, you read that right.
Meet the Man Behind Games Done Quick
One of the most popular charity speedrunning events is getting ready to kick off its summer event on Sunday. We caught up with organizer (and speedrunner!) Andrew Schroeder to learn how such an event is put together.