MERCH!
Giant Bomb - a website about video games and the people that make them

The Punishing Philosophy of Titan Souls

Loading...

Titan Souls designer Mark Foster explains how his project started as a demake of Shadow of the Colossus, and why players and bosses having one-hit deaths is so important.

Published:

Posted by: Giant Bomb Presents

Listen Next

Your listenlist is empty

Browse Podcasts