Giant Bomb Presents
RSSIntroducing Mike Drucker
Austin and Alex sit down with new Giant Bomb guest contributor Mike Drucker to talk about comedy, localizing games, and the unfulfilled promises of 1990s VR.
Introducing Gita Jackson
Former Beastcast guest (and new Giant Bomb guest contributor) Gita Jackson joins Austin to chat about Dwarf Fortress, fantasy novels, and the best hypothetical CW show ever.
Introducing Quinn Murphy
Austin sits down with tabletop RPG designer and new Giant Bomb guest contributor Quinn Murphy to talk about the unique joys of collaborative storytelling and dice rolling.
Introducing Janine Hawkins
Austin chats with new guest contributor Janine Hawkins about touching anime faces, petting Pokemon goats, and the bonds that form when fighting the alien menace.
Introducing Rob Zacny
Austin and new guest contributor Rob Zacny talk about growing up with strategy games, the current state of the genre, and what excites them about 2016.
Talking Firewatch with Sean Vanaman and Rich Sommer
Austin chats with game designer Sean Vanaman and actor Rich Sommer about Firewatch's development, the joys of voice acting, and a few esoteric board games.
Introducing Ian Williams
Austin sits down with guest contributor Ian Williams to chat about his history with gaming, the state of labor in the games industry, and wrestling metaphors.
Introducing Rowan Kaiser
Austin chats with new Giant Bomb guest contributor Rowan Kaiser about MMOs, Strategy Games, Dragon Ages, and the perils of being a freelancer.
Introducing Heather Alexandra
Austin sits down with Heather Alexandra, Giant Bomb's latest guest contributor, to chat about her favorite games, her history as a critic, and the difference between "best" and "favorite."
A Chat With Jonathan Blow
Austin Walker and CNET's Jeff Bakalar sit down with Braid designer Jonathan Blow to talk about The Witness (his new game), the history of adventure games, and what it might mean to make "honest" art.
A Conversation with Microsoft's Aaron Greenberg
As holiday 2015 looms, the head of marketing for Xbox swings by to dish about the platform's past, present, and future.
Fredrik Wester and Susana Meza Graham
Austin sits down with the CEO and COO of Paradox Interactive to chat about the company's history and growth, storytelling through strategy games, and the state of labor conditions in the games industry.
An Intimate Sit-Down With John Vignocchi
We linked up with Disney's John G. Vignocchi a few weeks ago to cover Infinity's long road, what he thinks about the next Star Wars movie, some stuff about Tron, Metal Gear Solid V, and the weirdest thing that happened to him during the development of NBA Ballers.
Giant Spoiler Snakecast 9/18/2015
Our long-running Giant Spoiler Snakecast series returns with a top-to-bottom discussion about every inch of Metal Gear Solid V: The Phantom Pain. Spoilers.
Moving in the Blink of an Eye: A Chat with Denny Unger
Austin talks with Cloudhead Games Denny Unger about The Gallery: Call of the Starseed, competing virtual reality platforms, and the challenges and potentials of exploration and storytelling in VR.
Complex Teens and Bad Flirting: A Chat with Nina Freeman about the Semi-Autobiographical Cibele
Game Designer Nina Freeman explains how Star Maid Games' Cibele uses a virtual desktop and a faux-MMO to tell a story about the complicated (and sometimes hasty) relationships of the internet generation.
Scope and Intimacy: Talking Historical Accuracy, Grand Strategy, and Space Aliens with Henrik Fåhraeus
Austin had a chance to chat with Henrik Fåhraeus (Game Director at Paradox Development Studio) about the success of Crusader Kings II, the studio's upcoming sci-fi strategy game Stellaris, and the many ways that game rules can build stories.
Delving into the History of Roguelikes
Austin recently interviewed David L. Craddock, author of Dungeon Hacks, a new book chronicling the history of the roguelike genre. Listen to them chat about everything from procedural generation to mods to Dark Souls 2.
Talkin' Tacoma With Steve Gaynor
Brad sits down with the Fullbright co-founder to chat about life after Gone Home's success, making games in order, putting together puzzles in zero-g, and turtles in space.
Film & 40s: The Hunt for Red October
Two buckaroos use their political intrigue and expert knowledge of underwater acoustics to finally locate some 40s for this deep dive into vintage Clance.
Alex and Austin Talk About Pixels
After seeing the Adam Sandler nostalgia bomb Pixels, Alex and Austin needed to sit down, sigh, and work through a few things together.
True Crimes and Family Histories: The Story Behind Her Story
Sam Barlow has developed a penchant for making games featuring intimate interviews about traumatic experiences. Austin sits down with Barlow to perform his own intimate interview, hoping to uncover some of the hidden influences on Barlow's latest game, Her Story.
E3 2015: Let's Talk About Horizon: Zero Dawn
Drew, Vinny, and Austin talk about robotic dinosaurs, post-post-apocalypses, and MYSTERIES.
E3 2015: Austin and Vinny Chat About Just Cause 3, Hitman, and Deus Ex
Austin and Vinny investigated the offerings from Square-Enix's Western developers. They found detailed environments, interlocking systems, and lots and lots of explosions.