Giant Bomb Presents
RSS2K Sports' Bryan Williams Talks WWE 2K14, Publisher Changes, and King of Colosseum
I did not expect to have a WWE designer name drop one of my favorite Japanese PS2 wrestling games. Not that I'm complaining.
Listen to Microsoft's Marc Whitten Explain Yesterday's Xbox One News
Patrick was given just a few minutes to learn a little bit more about Microsoft's huge moves in the last 24 hours.
Dear E3 Diary: Part 02
The rest of E3 remains a blur, but to keep it real, Patrick spoke into a microphone the whole time. Listen for knee-jerk reactions to games, news, and the show, while taking in the many interviews he conducted during E3 2013.
Cloudberry Kingdom Promises Infinite Levels, Infinite Screaming
Finally, a game for the platforming masochist who doesn't think games are hard enough. Cloudberry Kingdom's developers have spent four years perfecting an algorithm that develops brand-new levels on the fly--and it works.
Shinji Mikami Returns to the Throne
The Evil Within marks the father of modern survival horror's return to the genre. A man of few words, designer Shinji Mikami explains why he's back, what it's like to work with an American publisher, and what scares him.
I Asked Nintendo Some Questions, But Didn't Get Many Answers
The future of Virtual Console? Metroid? Other Retro games? The status of Earthbound? These are things I wanted to know. Sadly, Nintendo's senior communications director, Charlie Scibetta, wasn't budging.
A Loud Show Floor Is No Place for a Horror Game
Alexandere Sabourin is a senior artist on Outlast, an Amnesia-inspired horror game where a photojournalist decides investigating an insane asylum is a smart idea. What scares a developer of scary games? Find out.
We Talked to Denis Dyack
The usually loud and brash game designer has adopted a softer, more apologetic tone when pitching his spiritual successor to Eternal Darkness, Shadow of the Eternals. WARNING: some Eternal Darkness and Game of Thrones spoilers!
E3 2013: The Bethesda Report
Patrick and Brad talk The Evil Within, Wolfenstein: The New Order, and Elder Scrolls Online.
This Dude Holds the Future of Darksiders in His Hands
Nordic Games acquired a bunch of THQ franchises earlier this year, including Darksiders, MX vs. ATV, and Titan Quest. The company's head of business and product development, Reinhard Pollice, breaks down what it's like to participate in the auction of a dying business.
Another Day, Another Cab
Let's chat in a taxi about what we're doing today.
Dear E3 Diary: Part 01
Patrick's been at E3 2013 for a few days now. But ever since he left for the airport in San Francisco, he's been rambling into a microphone about what he's seen, what he's played, and when he's tired. What a terrible idea.
Having Your Game in a Press Conference Is Terrifying
Tribute Games co-founder Jean-François Major explains why Mercenary Kings is now coming to PS4, and life after WIZZZZZZZZOOOORRRBBBBBBB.
Sony's Scott Rohde Answers Your Burning PS4 Questions
Patrick spends 30 minutes talking PS4 policies with Scott Rohde, SVP of product development at Sony's worldwide studios division. Online passes? Charging for multiplayer? External hard drives? We cover it all.
Yappin' About Quantum Break and Infamous: Second Son
Alex and Brad chat about two respective Xbox One and PS4 exclusives.
Alex and Brad, in a Cab
Talkin' about E3 on the way to E3!
How to Make a Living on Someone Else's Game
For some people, making add-ons for popular games is a hobby. For Ben "Bronto ϟ Thunder" Retter, it's his livelihood. What are the ins and outs of creating your own commercial content for a game made by people you don't even know?
Talking Xbox One With Microsoft's Albert Penello
While Microsoft might not be ready to nail down specifics on some of the most incendiary topics surrounding the Xbox One, Jeff still covers friends lists, achievements, apps, and a handful of other topics in this 20-minute talk recorded shortly after the big unveiling.
This Designer Wants You to Hide in the Woods
Benjamin Rivers is the creator of the choose-your-own-horror game Home, coming soon to iOS. Patrick called him up, and they wouldn't stop talking about horror games, movies, and everything in-between.
Some Men Just Want to Watch the Universe Burn
Eyjolfur Gudmundsson is EVE Online's chief economist. Like real-life, its economy goes up, down, and has recessions. CCP even has an Internal Affairs department to regulate those with too much information.
Gimme FTL Drives, Asteroid Mining, and Space Elevators
So...when? Three experts flew to Iceland to provide us with some answers. EVE Online Fanfest 2013 was host to three "Make EVE Real" panels, in which leading scientists broke down how some of EVE Online's technology may show up sooner than you think. Technobabble, ahoy!
Every Vote Counts in EVE Online
Mark "Seleene" Heard is not only a former CCP designer, he's part of EVE Online's Council of Stellar Management. Members are chosen through a player-driven election, and are charged with communicating the will of the people to the developers. It's just as crazy as it sounds.
What Drives a Man to Travel Thousands of Miles for a Game
Zakn is just one of the many EVE Online players who traveled to Iceland for its annual gathering. More than 1,400 from around the world come to spend only a few days together. We traveled to the source for answers.
What Would Dive a Man to Travel Thousands of Miles for a Video Game
One of the 1,400 hardcore EVE Online players who traveled to Iceland for its annual gathering explains why.