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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Non-game software is an application that is not designed as a game, but which runs on a gaming-focused system. Examples include films or television shows on cartridge or disc, calculators, novels, Bibles, et cetera.
Sparks, also known as L'il Sparkies, are a recurring enemy in the Mario universe. They are an electricity-emitting orb that normally follow a specific path.
An enemy debuting in Donkey Kong Jr.
The spear counterpart of Damsel in Distress, this is when a male or male-presenting character is captured/kidnapped and must be saved by another character.
Nitpickers are the avian adversaries of Donkey Kong Jr.
Typically found in fighting games, combos are a series of strung-together moves.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
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