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Game » consists of 1 releases. Released 1987
The lowest of all the angelic orders, angels are tasked with delivering God's messages to humans in addition to being personal guardians. Angel has also become a generic term for any such kind of heavenly being.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Sometimes the writers will deliberately slip the title of the game into dialogue to show off how witty they are.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
It's all in the family.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
The last boss you face in a game, usually representing the final climax of the game.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Game makers didn't always get the credit they deserved. Before credits were widespread, many programmers hid their names in the game as an Easter Egg.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
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