Finally beat it, after 55 hours, which is interesting because that is the time I've beat every other Soulsborne game. After 10 hours of it not clicking with me, I thought I'd never end up liking it, but I gave it another 5 hours and I finally got it. The most important thing to understand is just how punishing the posture system is in boss fights if you don't keep the pressure on.
Whenever you are fighting a boss in any other Soulsborne game, there is always that moment of respite when you back away, get some distance, heal up and look for the next opening. But when you do that in Sekiro, you immediately screw yourself over because the boss's posture bar will start to recover and you will lose all that progress you made. It's brutal, it's different and it's probably the single biggest reason it won't click with people who came to this from the other games.
I wish it had a way to respec skill points, because the costs get pretty high in the late game and the requirements for some of the late game combat arts are insane. There's a good chance you won't ever even access them on your first playthrough. Even then, I found the vast majority of them to be extremely underwhelming and cost too many spirit emblems for what they do. I think the only actually useful skills are Ichimonji: Double and Praying Strikes: Exorcism. I wish the prosthetics were more interesting too, I found a lot of them to be barely worth using until you max them out at the end of the game, in which case you only have like 2 more bosses to go before it's over.
Most of the boss fights are absolutely fantastic, and I think Sekiro has the most consistently entertaining and fun bosses of all the FromSoft games. The camera is still definitely not perfect, and just like the other games you will find yourself in a corner and not be able to see what the shit is actually happening and probably die, because in this game you can't just spam roll to get out. But despite that, there's only one boss fight that kinda sucks, and hey, coincidence, plays sort of like a Dark Souls encounter. Hmm.
The final boss is similar to the Soul of Cinder fight in Dark Souls 3, in the sense that it is a culmination of everything you've learned playing the game. I've always felt like the Souls games completely drop the ball on their final boss fights, they end up being way too easy and you end up being too powerful by the end of those games. Not the case here, it's a visual spectacle, it's supremely badass, it's hard as balls, and is maybe my favourite final boss in a FromSoft game.
Anyway, Sekiro is a fantastic addition to the lineup From has. If they decided to cycle between Bloodborne, Dark Souls and Sekiro and release a new one every 1-2 years, I'd be a happy man. It makes sense financially for them too, seeing as people seemingly buy the shit out of all 3 of those.
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