Maybe it's because I didn't play any of the Souls games, but I'm finding Sekiro both easier and harder than Bloodborne.
Harder in the sense that each individual encounter is far less forgiving than most Bloodborne encounters, particularly once you got your blood vials in order and had good vitality and strength. Because you can't really grind the latter out and you're extremely limited in health item usage, every encounter is as close to a Bushido Blade situation as gaming's allowed since that first game. Don't approach a situation the way Sekiro'd like you to and there's a very good - though not certain - chance you'll fail.
However, I'm also finding it far easier because it is just leaning into all the things I already found kind of natural about Bloodborne. It took me a while to get there - I famously spent an entire night of nearly 7 hours grinding Central Yharnam last spring, dying over and over and over, before realizing the reason I wasn't leveling up and gaining any advantages was I hadn't encountered a boss yet! Once I did, I found Cleric Beast far harder than Father Gascoigne; I'd seen the fight on Giant Bomb previously so I understood the mechanics, but the parry came to me pretty much instantly and I downed him on my second try after struggling for so long against the fodder enemies.
From there, I found pretty consistently that I had a pretty easy time with the enemies with well-defined rules - Blood-starved Beast, Vicar Amelia, Keeper of the Old Lords, the big Old Lords dog, open world hunters - and impossible bouts of frustration with anything larger than the field of view or with elements of seeming randomness. Sekiro leans into the former pretty much 100% from what I've seen so far (I imagine halfway through - had just encountered Seven Spears and the Lone Swordsman the last time I played) and so while each encounter has been, on its face, a harder challenge, the core gameplay I find far easier than Bloodborne's.
Because the game doesn't have to account for builds, the player doesn't either, and you can focus in on what the game allows you to do rather than what you want the game to let you do. This aligns more with the sorts of games I'm used to playing, the God of Wars and the Spider-Mans, where most of the difficulty alleviation comes from both player knowledge and skill tree unlocks rather than stats and RNG. Sekiro is a more narrow experience on the surface, but I think its underlying gameplay allows for just as much creativity as Bloodborne did, and it just aligns more with the style of game I'm used to even if it is significantly less forgiving than the type of games it falls in line with.
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