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    Scribblenauts

    Game » consists of 4 releases. Released Sep 15, 2009

    Developed by 5th Cell Media, Scribblenauts is a puzzle-action game for the Nintendo DS in which players can spawn thousands of objects from a vast database to aid in solving puzzles and overcoming obstacles... or just dicking around in silly and hilarious ways. The choice is yours!

    Stage 3 -- Puzzle Answers for Mastering

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    co221133

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    #1  Edited By co221133


    This is a walkthrough for Stage 3 Puzzles. It can be used to master the level, or simply to pass it. 

    Puzzle 1 -- 1. Draw a cookie and give it to Santa. 2. Draw milk and give it to Santa. 3. Draw an elf and drop it by Santa. 
    Puzzle 2 -- 1. Draw two wires. Connect them, then connect one end to the top of the pole, and the other to the car. Drive it home. 2. Draw a vine. Connect one end to the car and the other to the pole. Drive it home. 3. Draw electricity, and place it above the car. Wait for lightning to strike the car, then remove the electricity. Drive it home. 
    Puzzle 3 -- 1. Draw scuba gear, then swim down and bring the smallest three to the penguin. You should be able to figure out which ones are smallest. 2. Draw a submarine, and use it to bring all the smallest fish back. For the one in the corner, your sub won't fit. Use the sub to get as far down as possible. Drag it away, and point your stylus down. Get the fish, and get to the sub ASAP. 3. Draw a scuba suit and use it to get each of the fish. 
    Puzzle 4 -- 1. Draw three snowballs and use one on each of the kids. 2. Draw three snows(pile) and drop one on each of the kids. 3. Draw an icicle and drop it on each of the kids. 
    Puzzle 5 -- 1. Draw a car and drop it on the wolf. Draw wings and put them on. Draw a rope. Attach one end to the lamb and the other to you. Bring the lamb to the flock. 2. Drop an ambulance on the wolf. Draw a jetpack and put it on. Draw a vine. Attach one end to the lamb and the other to you. Bring the lamb to the flock. If the jetpack gets wet, draw a new one and put it on on land. 3. Drop a plane on the wolf from a huge height. Draw a helicopter and get in. Attach one end of a line to the plane, and the other to the lamb. Bring it to the flock. If you accidentally pass the invisible line that checks for the lamb, attach one end to the shepherd and the other to your helicopter. Bring him to the water, and if the sheep follow, the starite will appear. 
    Puzzle 6 -- 1. Draw a fire and put it in the corner of the cave so the caveman doesn't put it out. Draw wings and put them on. Draw a car and ram the pterodactyl. It probably won't die, so lure it away. Crush the egg and bring the remains to the caveman. 2. Draw a torch(fire) and drop it upside-down on the wood in the corner. Draw a jetpack and put it on. Ram the pterodactyl with a policecar, again, luring it. Take the egg's remains and bring it to the caveman. 3. Draw an omelete and drop it. Draw a flame. 
    Puzzle 7 -- 1. Draw a helicopter and get in. Draw a rope. Attach one end to the cow and the other to the helicopter. Fly down the street. 2. Draw a UFO and float above the cow. It will come up. Wait for the cars to pass. 3. Draw a plane and get in. Draw a vine. Attach one end to the cow and the other to the plane. Put the cow on the roof. 
    Puzzle 8 -- 1. Draw two ropes and a safe, quickly. Attach the two ropes to the boat, then attach the safe to one of them. 2. Draw three lines and two bricks. Attach all three lines to the boat, then two bricks to two of the lines. If you're fast enough, the boat will stop just in time. 3. Draw a cord and attach it to the back of the ship. 
    Puzzle 9 -- 1. Draw a UFO. Get in, and draw a rope. Attach one end to the penguin on the iceburg, and the other to the UFO. Fly back. 2. Draw a helicopter and get in. Draw a line and attach one end to the heli and the other to the penguin on the iceburg. Fly back. 3. Draw a UAV. Draw a vine, and attach one end to the UAV and the other to the penguin on the iceburg. Fly back. 
    Puzzle 10 -- 1. Draw a sword. When at the third vent, attack both the stalactites. Take the lamp. Draw a drawbridge and put it over the gap. Go across. 2. Draw a dagger. When at the third vent, attack both the stalactites. Take the lamp. Draw wings and put them on. Keep your stylus up and left, and you'll make it across. 3. Draw a scimitar. When at the third vent, attack both the stalactites. Take the lamp. Draw a jetpack and put it on. Same as last time to make it across. 
    Puzzle 11 -- 1. Draw a UFO and get in. Draw a rope. Attach one end to the UFO and the other to the patient. Fly up, avoiding the animals. 2. Draw a helicopter and do the same thing as last time, this time using a line. 3. Same thing, this time using a vine and a UAV. 
     
    That's it for my stage three guide. Keep checking in for more Puzzle Mastering Guides! Happy Scribbling!

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