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Game » consists of 6 releases. Released 2006
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
US federal law enforcement agency dealing with enforcement of drug policy and law.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
A hand gesture with a long and controversial history.
Bet a little or bet the house. How much you win depends on how much you wager.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Hip-Hop is a type of urban culture that has been featured in many videogames to varying extents, in movies, and in all around pop culture. Hip-Hop includes Rap music/Emceeing, graffiti art, DJ'ing, and breakdancing.
When a game's box art is an homage to another form of media, or cover art as well.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
The act of breaking the law.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
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