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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Biotics is a technology in the Mass Effect universe that describes an individual's ability to manipulate dark energy fields. It is highly valuable in combat due to its various applications such as protective shields, telekinesis, and gravity manipulation.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The new badass way to look, as seen on 90% of hit video game covers.
Extinction deals with a Species dying out either due to natural causes or more likely because of outside transgression.
The last boss you face in a game, usually representing the final climax of the game.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
The Geth are networked AIs that reside in the Terminus Systems. They were created by the Quarians.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
The mysterious organisms, or machines, that tend to the maintenance of The Citadel. Little is known about these aphid like workers.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
The titular concept upon which much of the technology in the Mass Effect series is based.
The Protheans were once believed to be a single race that spanned the known galaxy with a mighty empire. But it has been revealed that in fact 'Protheans' were a mix of all known alien species unified under one name and empire. 'They' were wiped out by the reapers.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
Elite group of agents empowered by the Citadel Council to uphold galactic stability at any cost.
The act of taking one's own life.
In the Mass Effect franchise, the Reapers are a hyper-advanced machine race that appear periodically every 50,000 years to bring a close to a "cycle" in which the Reapers harvest all the advanced forms of life.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
One of the Council races with avian features who posses great military power which they provide for the protection of the Citadel.
Developed by Epic Games, Unreal Engine 3 is the third generation of the Unreal engine, and is base for numerous games, such as Unreal Tournament 3, Gears of War and Roboblitz.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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