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80cm (31")-60cm (23")-84cm (33")
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
A ball of energy fired from the palms.
"Hand to hand. It is the basis of all combat." -Gray Fox
Taunts that may cause damage to people or property.
While the original Japanese Tatsumaki Senpuukyaku literally translates to "Tornado Whirlwind Foot"; Hurricane Kick is the commonly accepted name for this Street Fighter move.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Known as Chi in Chinese and Ki in Japanese, it is spiritual energy which cultivates itself through training and meditation. In experienced hands, it becomes a form of visible energy which can heal, destroy, or do many other tasks, determined by the amount of Ki and the user's overall ability to manipulate it.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Akuma's signature super move in the Street Fighter series.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
An art style prevalent in anime in which a character or other item is rendered in smaller proportions in order to make it small, cute, and cuddly.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
An organized series of matches, ending with one victor.
A combo move in fighting games that 1) requires a specific button combination to activate while combo-ing & 2) delivers a special animation associated with character or environment. Depending on game, might involve a gauge or act as a finishing move.
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