Vanquish Review
Xbox 360
by Ryan Davis on November 2, 2010
4 out of 5 stars

The oddly referential nature of Vanquish kicks off with a premise that reads like Halo meets Red Dawn. It’s a far-flung, high-tech Earth where a Cold War revival between the US and Russia goes hot when a rogue cell of Russians--along with perhaps the single largest army of soulless, communist robots in a video game--overtake a massive, ring-shaped space station orbiting Earth that was previously under US control, and which is home to a crazy, categorically irresponsible death ray. With this fun new toy now in their possession, the Ruskies fry San Francisco, and threaten New York next unless the US surrenders. You enter the conflict as Sam Gideon, a DARPA agent fitted with a suit of experimental super-soldier armor that kind of makes him look like a combination of Ultron, Master Chief, and the orbital frames from Zone of the Enders. He also has the kind of forcefully cocky attitude and lack of respect for authority, man, that lead him to drop wry one-liners about eBay in the heat of battle, or feel totally comfortable smoking. In space. It’s unsurprising that Sam ends up at odds with the gruff, half-mechanized leader of the squad of otherwise characteristic-free space marines that he’s tagging along with. The little shouting matches between the two play host to some specific and familiar post-9/11 language, and Vanquish briefly flirts with Kojima territory with its adorably naive navel-gazing over the horrors of war. For as sincere and serious as it seems like it’s trying to be about ideals like sacrifice and duty, its glimpses of robot dance parties suggest sillier intentions, and yet I can’t tell if Vanquish is winking when it delivers midnight-movie-worthy lines like “We won’t let New York become the next San Francisco!” I guess it doesn’t really matter, I laughed anyway.

Sam also has what may be one of the best guns in video games, because it is, essentially, all guns. Any gun that Sam finds, either in strategically placed weapon lockers or out on the battlefield, can be scanned in and then immediately equipped. You can store up to three of these patterns at a time, switching between them, and two flavors of grenades, with the D-pad, but there are well more weapons than that, including basic machine-gun, heavy machine-gun, sniper, and shotgun varieties, plus a suite of exotic, high-powered lock-on weapons, making for lots of on-the-fly decisions about what to keep and what to drop. I found that, of the basic gun models, I relied on the heavy machine-gun first and foremost, but ammo for weapons like the rocket launcher, pulse cannon, and laser array tended to be a little more scarce. Being aware of ammo for all the weapons you're carrying pays dividends, as the game features a simple upgrade system that increases the rank of a held weapon whenever you pick up that same weapon again, provided you are already maxed out on ammo.

Its weird, half-hearted political gestures aside, Vanquish is the kind of video game that reminds you that these are video games. Perhaps more than any quality, video games allow for visceral thrills unfettered by the real-world logistics of physics and general plausibility. Sometimes a game just needs to look cool and make you feel like a space-age badass, and Vanquish accomplishes both with vigor.
Giant Bomb traditionally scores reviews on a 5-star scale, but with no half-star ratings. Starting in 2025, we've added half-star ratings to our reviews. We feel this is a more accurate representation of the review score and the reviewer's opinion.