Jeff Grubb and friends make a meal out of today's top stories in video games.
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The island where you get small (Diamond is Unbreakable 07)
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Concept »
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
Games that, in some way, react to the player's birthday; this can range from simply displaying a 'happy birthday' message to conferring certain gameplay benefits.
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Environments cycle between day and night, often with effects on other aspects of the game.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Some games just don't care about your schedule. Show up at the right time on the right date or miss your chance to make progress.
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