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Game » consists of 3 releases. Released Jan 12, 2000
A boxer is someone who participates in the sport of boxing.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A non-interactive sequence within a game most often used for plot advancement.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
Finishing moves are typically moves that end a fight in a traditional fighting game.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The in-game announcer is a non-character disembodied voice commonly heard in arcade games, first-person shooters and real-time strategy games. They announce game modes, multi-kills, and game-changing events.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
Games released coinciding with new hardware.
Some games replace letters or words in a title with numbers or symbols, usually to add more of a "badass edge" to them.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Two or more characters are featured on the game's box art.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Easily emasculating the puny jab, this devastating technique is associated with crimson geysers and leveled Piston Hondas. Favored by undead ninjas and diminutive boxers alike.
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