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Game » consists of 4 releases. Released Jun 14, 2004
A kind of protective clothing.
Assault Rifle refers to a basic design of a weapon that combines the abilities of older long-range rifles and the rapid fire of sub-machine guns. Common designs include the M-16, M-4, AK47 (and 74), and the L85A1.
Also known as "body armor", ballistic vests are designed to stop various firearm rounds. Commonly worn by soldiers and police. The Nation Institute of Justice rates the protection capability of body from Level I (up to small calibers like .22LR) to Level IV (up to armor-piercing calibers like .30-06 M2)
A barrel is a hollow cylindrical container, traditionally made of wood staves and bound with iron hoops. In video games, it is used in many ways to fill up a level or even be used in one. They also may explode. Use caution when around barrels.
Garments worn by Military or Para-Military organizations for combat related situations. These garments range from the Marines heavy duty Camouflaged battle dress they use in the Middle East to the SWAT uniforms our police departments use such as the DEA or U.S. Marshalls.
A wall that has been covered in blood. Either the blood was on the wall before the player arrived, or it is dynamically created by the player's actions.
A computer is a common object in video games. They can be used for many purposes; to trigger objects - such as a lift or a bomb, gather information, or even to play games.
Crates sometimes contain things!
A machine designed with the purpose of moving objects or characters vertically.
A ball of hot flickering fire. Usually thrown from the hero's hand into the squealing face of the enemy.
The First Aid Kit works exactly like bandages, except they restore health quicker
Glass is a transparent substance made from compressed sand.
Considered one of the most frequent and controversial implements of destruction in video games and real life, guns are devices that fire projectiles with explosive force.
A ladder is used to gain access to higher or lower ground. Also used as a weapon in most wrestling games.
Machine guns, generally, are heavier weapons with a rapid rate of fire. To quote the Quake manual, they "eat ammo like popcorn."
From an item container in Final Fight, to Roper's favorite weapon in Double Dragon, and even an obstacle in Street Fighter II's elusive bonus round, the barrel is one multi-faceted game object.
A large container for freight.
The weapon of choice for accuracy at long distances. The sniper rifle's slow rate of fire makes it ineffective for close range combat, but its high calibre round ensures that it inflicts maximum damage against the target.
A fortified freestanding structure, used mainly to scout surrounding areas.
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