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Zeg

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Zeg

192

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@paulmako said:

It's a fantastic game though. And 400 hours is nothing compared to some of the play times you see for it. Looking at the Steam reviews, there are plenty of players with over 1,000 hours and some with over 3,000. Seeing play time info in reviews is really interesting.

Yep, that's me. 2230 hours. One thing with TF2 that might mess with the numbers in general was the idling culture that built up back in the day with timed drops. I never did any of that though, I just love the game too much. Maybe one day I might even learn to play more than 3 of the classes.

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Zeg

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#2  Edited By Zeg

I cleared out my stack of paper notes a while back. Currently remaining is a build order for Fallout 3, locations of interest from Golden Sun 2, building dimensions from Startopia, and a starting equipment/room layout plan for Dwarf Fortress.

In digital form there's quite a few more. Civilization 4, Factorio, Final Fantasy Tactics Advance, Guildwars 2, Skyrim and... well...

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Zeg

192

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@zaaraki said:

Hi there! I'm trying so hard to remember a game that I played in my childhood.

I controlled an ship to catch some balls in the air (blue, red and yellow balls, I guess), and I had to pass in some circles floating in the air to get the points. For every ball that I had, they formed a "tail" in the ship. Also, there was another ship fighting against me, catching the balls, and I think I could shoot him. The ships were flying in the desert.

It was a PC game. Can someone help me???

Dude, Clusterball. Possibly one of the earliest online competitive multiplayer games I got into. E-Sports before E-Sports was a thing (well, aside from Starcraft obviously).

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Zeg

192

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@dmdonahuw: Well that's Advance Wars: Days of Ruin (or Dark Conflict, if you're in Europe). Man were those flowers dumb and pretty well glossed over for a thing that was killing all teenagers heh.

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Zeg

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Borderlands the vault is actually a giant alien tentacle monster... and a terrible boss fight.

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Zeg

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I was wondering where that retry button came from (and where my points went haha)... I kinda like committing to whatever may happen though, so I'll probably just refrain from using the retries regardless.

It was almost certainly just fast adaptation that let me do as well as I did the first rounds though. I think I'm not actually better than average at driving games.

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Zeg

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There's probably going to be a lot of ports in any list here. My friend had an Amiga and I always thought that the sound (and sometimes graphics) was always better on my ST, even in extensively ported stuff like Bubble Bobble and Buggy Boy. I liked Oids too, even if I never got good at it. Here's some more probably well known stuff:

Metro-Cross

Super Cars II

Wizball

Arkanoid: Revenge of DOH

Pac-Mania

And some maybe weirder stuff (maybe, because my ST was a 'car boot sale' big pile of disks situation, so I have no idea how big any of these games were but these stub pages suggest something...):

Zynaps

Starquake

E-motion - Youtube

Quadralien

Roadwars

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Zeg

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Yeah, I'm seeing bunches of nothing too.

I'm now hoping 'Video On' will become a legit feature though.

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Zeg

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@icyeyes: If there's a bug with the colour changing, it's probably because I didn't really test all cases. Also, I was 100% certain that someone would point out how absolutely awful the whole thing would be for colourblindness... really, I can see all the colour and those LEDs are still next to useless and everything is still so frantic you aren't likely to notice the yellow phase anyway.

@kewlsnake: Yeah, I kinda missed cable disposal out of my 'instructions' screen... could have made the zone more obvious as well (also it draws under the cables half the time which doesn't help).

@sinusoidal: It's not quite pinball table scoring generous heh. Maximum scoring is 2000 points per second, so 180000 absolute maximum in total. Of course, that's literally impossible, with cables constantly dying and to get maximum 'alignment' score on a cable you'd need to get them pixel perfectly straight over all 3 'segments'.

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Zeg

192

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#10  Edited By Zeg

Woo, I'm done.

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Welcome to Vinny Caravella's Cable Manager 2013*!

Be the man, the legend... yank those cables out and put new ones in.

Featuring the 'oh god totally impossible' TriCaster Time!

Not featuring: balance, better than average graphics, scene transitions.

There were things I imagined but couldn't put in (in time, or without much more effort), like additional 'versions' of TriCaster Time. Also the colour changing is a simplified blend method, so I couldn't make 'black and white' as I originally wanted (I didn't want to get into shader programming... looked like it would take too long).

*No offence to Drew and indeed Jason, who of course are the cable managers nowadays. I'm just oldschool, I always think of Vinny... plus I used audio of an old UPF of 2013, so there you go.