Shameful Steam Backlog
10 items in list • Created
Member since Dec 6, 2025
On a beach out by Shelmerston’s lighthouse, lit softly by the rising sun, there sits a memorial dedicated to the island’s late museum curator. Evidently, he was a man worth remembering, whose contributions to the small island warranted a permanent addition to the landscape. It reads: In loving memory of Morris Lupton 1957 - 2019 Curator of Shelmerston Museum. He collected the stories of this place. This small…
Sometimes, constraints are the greatest boon to creativity that there can be. Money, technology, time, and all of the most intelligent minds in the world put together in a pot might come out the other side with, to continue to cooking metaphor, an inedible slab of actual shit. How does it happen? Who can say. The possibility of being able to do everything might make it actually impossible to do anything. Look at…
Sometimes a game just speaks to you. Now, I don't mean that it looks you in the eye and actually says words to you, obviously, but there are some games that appeal to some part of your brain that you may not even know existed. This can show up in the places you least expect, and it isn't always a sign of a good game. When a game catches your attention, has you aching and itching to go back, it did something right.…
10 items in list • Created
Jan 27, 2014
By the way, spoilers. As I get older and play more and more games, I often find myself at a loss when the end of the year rolls around. Not because I feel as if I have too much on my plate, or because I feel let down by the year, but it’s just hard to remember what I’ve played. As a kid, it didn’t really matter, but now some games feel like they’ve been lost to the ether of my brain, never to b...
Oct 19, 2013
As always: spoiler city! Enter at your own risk. I've decided to do these on Saturday now. Scheduling and all that. But here we go. Bioshock 2: Minerva's Den There are lots of things I want to say about Minerva’s Den. There are mechanics I’d like to discuss, graphical issues and strengths of an aging game, the idea of using audio recorders as a way to dole out plot and how that feels playing a...
Oct 13, 2013
There are a lot of games. Can we all agree on that? Some are amazing, some are totally awful, but holy moly are there a lot of them. It's a shame, because I'd like to get my hands on every single one and play them, like some kind of game-playing monster. It's hard to like playing games so much, but not be able to play every game, so I'm taking steps to correct that. Inspired partially by my hug...
Oct 27, 2011
Something that most RPG gamers are aware of, the morality meter, provides a quick and easy way to track your moral progress. Am I evil, good, or somewhere in between? A choice is good or bad, moral or immoral, paragon or renegade; it all depends on the game. By saying one thing, doing an action, you're awarded a certain kind of point. Your appearance may change depending on your alignment, and...
Jul 5, 2011
Majora's Mask is many things to many people; in one single forum post, you'll get people calling it a trainwreck, a masterpiece, a cash-grab, lazy, innovative and a shitty rip-off of Groundhog Day. All of these accusations and opinions are firmly grounded and all can be backed up. It re-uses near every asset of Ocarina of Time, it does feature a time loop and it was pumped out in about a year....
Jun 23, 2011
Duke was introduced to me at a very young age, and he's been responsible for many a-things in my life. All in one afternoon, Duke was my first boobies, my first FPS, my first PC game, and my first swear words. Me and my brother, my friends, we all had a special relationship with the Duke. Sure, we didn't understand why he was named Duke Nukem. Literally every single reference went over our head...
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