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thatdudeguy

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thatdudeguy

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Long-past-due answer, but yep. It's pretty interesting. Bought it as an impulse-travel-game buy and was very satisfied with the ~4hr story. I've heard the sequel is better, and look forward to trying it out.

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thatdudeguy

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I'm totally okay with a new generation of consoles coming out next year, but I probably won't buy them. I'm cool with it, because buying a new console every 7 years with the best affordable parts (especially as they converge on common architectures) seems in line with my past purchases. But I bought into the current generation a year or two after launch, and was generally happy with that decision. I'll likely do the same with the next generation consoles (probably the PS5, since I really dig their exclusives.) I'm not expecting anything to improve other than marginally better graphics, better framerates, and most-importantly faster load times. The games will continue to march slowly along their same evolutionary path and nothing has convinced me that better hardware will make better games.

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thatdudeguy

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#3  Edited By thatdudeguy

I'm a few more hours in now, and have settled into the rhythm of the game. Loosely, locate a person or place, investigate them, encounter a handful of monsters to kill, reconstruct some event using your psychic detective power, and get a new person or place clue. Rinse and repeat until a set-piece moment or decision point occurs to finish off the case. I'm really enjoying it, and after bumping the combat difficulty down to Easy, I'm no longer burning through too much ammo to make the scarcity noticeable.

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thatdudeguy

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I’ve enjoyed the last few Frogwares Sherlock Holmes games, and this one has been a delight. The combat is as bad as advertised (low ammo availability and clunky aiming, at least on PS4), but the concept of investigating Lovecraftian mysteries in an open world has been really satisfying.

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thatdudeguy

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I'm only halfway-ish through, but my first session was a real blast to play through. The cooperative aspect is really woven into the game in a way that is fun to uncover. The levels are really well-designed to naturally push the two partners to diverge, converge, and alternate who's leading and who's following. The game has some really rough edges and forgettable dialogue, but it's just so much fun to collaborate on a prison break with someone else.

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thatdudeguy

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thatdudeguy

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I'm still on a stock PS4, but holy hell is it so much prettier and more playable than the previous 3DS games. I'm still just stoked to have a full-sized controller and if it's not a steady 30 frames, at least a responsive framerate. For the first time, my clumsy hands are semi-accurate with any kind of ranged weapon. If anyone's on the fence about the game because of graphics, I can't comment on the pro-level consoles or speculate about how much better the PC version might be, but nothing has bothered me unduly here compared to other content-heavy AA-level PS4 games.

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thatdudeguy

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#8  Edited By thatdudeguy

I haven't taken a look at the quick look yet (or the early preview video that I thought was referenced on a podcast), but I decided to take a look tonight after hearing a tweet describing how happy this game felt. My initial impressions:

  • Holy balls, this game is charming.
  • The art is amazing.
  • The voice acting is amazing.
  • In the first 3 hours (I only planned on playing for 30 minutes) they varied the match 3 formula more than I've seen in any puzzle-quest style game.
  • The real-time hunt-as-you-cook battles meld two game modes together in unexpectedly important ways (the slow cooker is a game-changer.)
  • The game is silly as hell, but effectively communicates the feeling of being on Iron Chef while smartly abstracting away the actual cooking bits.
  • It's great at teaching a dozen new mechanics (for both combat and cooking) per hour.
  • Also, how has there never been a Tetris/Dr. Mario/Match-3 game that let you dump bits between standby wells before? This is awesome.
  • Holy balls, this game is charming.

I skipped the recent quick look because the thumbnail didn't appeal to me and I assumed it was a chef-themed fighting game. I couldn't have been more wrong. This and Golf Story are my two 2017 inexpensive indie game picks for most satisfying purchase.

What does everyone else think?

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thatdudeguy

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@isomeri said:

I started playing with the Joy-Con this morning, but I'll try the pro controller once I get home from work. Gotta say though, that playing in handheld mode on the morning train felt restricting. I didn't want to flail the thing around just to do motion controls for the spin cap throw or aiming the cap vertically. Hopefully they'll patch some button controls in.

I'm not aware of the vertical aiming action (yet) but everything else seems to work fine in stock handheld mode with motion controls disabled in the Options menu. The only actions still requiring motion control appear to be a very situational circle hat throw and an optional homing hat throw that modifies your stock throw. Other captured characters and abilities appear to use motion as an enhancement, so your neck might stretch longer or throw might travel further, but unless a specific puzzle requires those modifications you're good. I still wish that Nintendo had given us an option to map those actions to the several unused button mappings on the controllers, but I don't think they'll keep me from enjoying the game.

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thatdudeguy

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I noticed this game on the New Releases calendar, and am intrigued because I really dug Until Dawn and would love a multiplayer-friendly interactive movie game. Has anyone given it a try?