There are just too many fantastic, life-consuming JRPGs/series out there to list (Xenogears, Legend of Dragoon, Wild ARMs, Suikoden, Star Ocean, Grandia, Chrono, Dragon Quest, Valkyrie Profile, Persona, etc.), and even some somewhat later gen (.HACK and Xenosaga spring to mind) have their moments, but if I had to go with my absolute favorite...
It'd be a toss up between Phantasy Star IV (Sega Genesis) and Final Fantasy VII (Playstation One). A close second would be either Lunar: Silver Star Story Complete (Playstation One), which is one of the few games I've beaten. Then there's Breath of Fire III -- oh no, I've started listing! D: I'll just stick with the two top choices.
The latter's (FFVII) definitely the more life-all-consuming (I'm now addicted to anything even remotely related to FFVII for fun, lol), but the former (PSIV) is the first game I ever beat -- and the only game I've bothered to beat twice, maybe even three times (I'm not sure at this point how many times I've beaten it, but it was definitely more than once!).
Having said that, I can understand why JRPGs get a bad rap these days. It seems nowadays they're all the same random anime whatever; even the more modern entries in Wild ARMs and Suikoden franchises, just to name a couple, have fallen into that trap. It's not necessarily bad, for something to play every once in a while, but it doesn't have me rushing to the store to buy every single JRPG out there.
If we had to talk about Nier (and I'll do so briefly), I appreciate it for trying to do something different, and its soundtrack is absolutely AMAZING, but it's just too damn depressing/ugly for me -- there's not one single happy ending. At least it's something different, though! High hopes for Xenoblade Chronicles!
But, in short (too late), they're nowhere near as fantastic as the JRPGs of old which, while having some faults (especially if there were way, way too many random battles), were awesome fun.
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