Bad checkpoints. Y'all have already covered this.
Bullet sponge enemies for enhanced "difficulty." Really pissed me off in the Tomb Raider reboot and kinda soured me on the whole experience. Also...
Quick time events that instantly kill you. Again, Tomb Raider is extremely guilty of this and all of the huge spectacles to get you from point A to point B took away from the game, especially when I jumped at the last moment like I'm supposed to and Lara fails to grab the edge for no good reason.
Games that don't checkpoint/have a continue system and rely on you saving as a checkpoint. This isn't really a modern problem, but as a kid I never saved on my own unless there were save points on the map (think Final Fantasy), the game asked if I wanted to save, or if I was going to quit playing. Otherwise, I'd tank on ahead through the game and if I ran into some sort of difficulty spike such as a boss and lost, that typically meant my previous save was hours behind where I died. Dark Cloud 1&2 and Disgaea come to mind. Also I'm playing through Disgaea 3 right now, is that still the case? If so, I nearly had this happen last night.
That's all I got now but I'm sure I can think of more
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