@monkeyking1969: Yep, you're totally right about not hovering over her. She definitely has said she feels slightly more stressed if I'm there—not because I'm sitting there telling her what to do, judging her, or anything like that, but simply because she doesn't want to screw up in front of me. So typically I give her the option of "would you like me to hang out with you with you play or do my own thing in the other room?" Sometimes the former, sometimes the latter. If I'm there with her, I'll ask her whether she wants me to offer help or wait for her to ask. Again, sometimes former, sometimes latter. And yeah, in general, I'm only ever recommending games I have a strong conviction she'd enjoy for one reason or another, and almost always because of the topic or theme of the game and not because of how it controls. Like Overcooked we played because it's simple but it's about cooking and it's something we can play together. She likes it but sometimes struggles with how fast-paced it gets.
I've told her that learning to play games is quite literally like learning a language. It's a physical language, sure, but the principles are very similar and a lot of it is intellectual: how to read the environment and cues on where to go or what to do, for instance. First thing she did in Abzu was swim toward the out-of-bounds dark water—which you or I would look at and recognize as such and avoid because we've played Star Fox—so she got turned around twice before learning the rule. As she moved forward, the game hadn't presented her with an objective, so like a lot of non-gamers, she's used to the idea that games are stereotypically about having a clear goal, score or some other metric of success, so she occasionally asked "so what's the point of this game?" and I needed to explain that some games just present you with an experience and it's not about a score or whatever, but reductively, Abzu's goal is "move forward." Sometimes I'll point out where she needs to go and she'll ask me how I knew that instinctively having seen exactly what she's seen, and so I explain to her the visual clues the game gives. I tell her that it's an example of how once you learn the language, it all comes together: the swimming becomes beautiful and freeing rather than a struggle, you understand intuitively where to go next rather than search without a clue, etc.
It's really just fascinating seeing games from the eyes of someone who never grew up with them and doesn't know the language. But anyway, the next game she wants to play is Pokemon LeafGreen, which I think she's really going to love. Or at least I hope so.
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