I think the idea is that, the story driven games you're talking about are inherently political. Any time a game tries to be in the 'middle', it just turns out hollow. Like the division for example.
Agreed. I was excited to get full mastery in all of the levels but it took me about 10 hours to get it for the first level. It was really fun and you have to listen to the in game dialogue to learn how to do the challenges but, I’m kind of burned out. I’ll get back to the rest of them later. It shouldn’t take as long since I’m better at the game now though.
I've played a lot of these levels, its beeN real fun. I use this forum instead of browsing the courses in new or popular. I just made a new one about jumps, spins, and collecting coins. I loved the music in this tile set.
It's called Goomba Factory Tour, and it's as it sounds: Mario takes a tour of the local Goomba factory. If you decide to check it out, please be sure to put on your hard hat before entering the factory.
Course ID: WGM-G5G-HGF
It's a Super Mario World level (and so yes, I'm aware they are "galoombas", but I like the word "goomba" more), that is fairly traditional in style, with moderate difficulty and the most minor of puzzling. I don't think it will give the average player too much challenge, but I imagine it'll take a few attempts to get the hang of everything. There is a checkpoint before the hardest bit.
If you play it, please let me know, and I'd be happy to reciprocate.
Took me a dozen or so tries but I got it, nice level!
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