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robinottens

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robinottens

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@geekdown:

If you're going to play through all of it anyway, why not play the DLC as part of the main campaign? It's gonna take the same amount of time in the end right? And they really add to your game if you play them the way ll_Exile_ll mentioned.

Especially From Ashes, that one is pretty much useless if you save it until you've finished the campaign, because a lot of it's content is spread through the game's main campaign if you bring the new party member on missions with you.

I even suspect Citadel would work pretty well if you play it as soon as it becomes available, and then come back to it over time.

Ah well, do what seems right to you.

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robinottens

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#2  Edited By robinottens

Thanks for translating all this. I just finished the game last week, so it's great to be able to read some of the developer's thoughts. Especially those back-stories for some of the bosses that are never communicated in the game proper.

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robinottens

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#4  Edited By robinottens

Wow, this DLC was already out two weeks ago?! I totally missed that. Go go marketing go. And this thread has devolved into another discussion about the ending... Ugh.

I downloaded and played this yesterday. I loved the focus on detective gameplay, that was a lot of fun and a good counterbalance to the combat-focus of most of the rest of the game. The reveals at the end, the ancient murals, the implications for the plot, all pretty great. I like how this DLC makes ME3 even bigger in terms of the scale and time it's story spans. I'd kind of inferred some of it from the Catalyst conversation already, but yeah. To have it linked to the Leviathan of Dis in this way was unexpected.

I agree that this is totally worth the 800 space bucks. I got four hours out of it. All the new locations looked fantastic, and the voice acting for the new characters was great.

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robinottens

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#5  Edited By robinottens

TKTK indeed. I come out of playing Adam Cadre's 'Endless, Nameless' to discover this article's been reposted. It's like magic! And a pretty cool article too!

Yeah, check out Endless, Nameless you guys, it's a fantastic example of the genre.

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#6  Edited By robinottens

Oh wow, a movie review from Alex. I missed those. Makes me think, it'd be great if This Ain't No Game returned, featuring mr. Navarro.
 
I loved the documentary. Would've liked to see more Jonathan Blow, but the other three devs are great to watch too. They've found the perfect balance between in-depth game design talk and more personal stories about people and stuff. And now I can say I've got my name in the credits of a feature-length award winning documentary. Thank you kickstarter.

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#7  Edited By robinottens

Well, looking at this after seeing Tested's video, my mind is not blown as much. But still a little. 
 
Congrats on these happenings! I was sceptical back when you moved into the bigger basement, I was sceptical when premium memberships were introduced. And, I've gotta admit,  I'm a bit sceptical now. But you came through every single time in the past. And I look forward to seeing what's in store this time.

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#8  Edited By robinottens

I know how big space is, really. :)   The Mass Relays were invaluable because they made travel time non-existent, but it was established that most races have developed FTL as well, to travel between planets and within star clusters.  Those quantum entanglement communication things are more prevalent now apparently, so they don't need the mass relays for interstellar communication anymore either. 
 
Our galaxy is about 100000 lightyears across. I think somewhere in the games it's mentioned they can travel at least 12 light years in a day, I believe it was more than that even. So 4380 lightyears in a year. About 25 years to travel to the other side of the galaxy. That's a big undertaking, but do-able. So I'm guessing the next 20 years after the end of ME3 everyone's gonna be traveling home. That by itself could make a really cool game or DLC. 
 
But any DLC Bioware puts out is probably going to take place before or during the final mission, given the nature of the post-game save.

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#9  Edited By robinottens

The Mass Relays aren't the only way to travel through space. They still have FTL engines in their ships that can travel multiple (several hundreds or thousands I think) times the speed of light. So it'll be a few year's journey, but everyone in the fleet, assuming they survived, should be able to find their way home. They're not all stuck in our solar system. 
 
Despite that, yeah, I'd love to see some of the consequences the ending has on the universe and the relations between all the races in the long term. With travel between systems taking years instead of literally no time at all. And with the citadel in Earth orbit. Resources are gonna be a lot harder to get to and it'll be a tougher universe to live in. Also, galactic populations is reduced in size enormously, with the Reapers having slaughtered billions.

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#10  Edited By robinottens

Once again, an interesting read. I agree with some comments in that I think this particular subject matter isn't the most interesting for someone who hasn't really been interested in any game's review scores for years now.

But I love this format. I hope you can get some more developers on board to do discussions like this more often. If only because it's awesome to hear developers speak, instead of PR people. It's always great when GiantBomb hands the microphone to people actually building the games and catches them talking openly about subjects like this.

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