@jslack: @thefaxman: Same problem here. I've been getting many crash reports and user complaints due to the app reaching the rate limit. My app doesn't even rely on requests that much. During normal use, it only makes requests when searching and browsing games that haven't been opened, and once a day it refreshes the users' list of games (usually not too many), and that's when it hits the API a bit harder.
I've reduced API use for the next version as much as possible, adding some logic to searches and limiting users' ability to do manual list refreshes to one per day, but the app is just starting out, and as the userbase grows, I don't think this will make that much of a difference.
If we were able to see how hard we're hitting the API (with a dashboard on our GB profiles maybe), we'd be better equipped to find problems in our use of it.
Log in to comment