@patrickklepek It's cool that you're taking an interest in the fighting game community! Good on you. I agree with those tweets about fighting game execution. Many of my fighting game friends are stuck on that weird low-intermediate level, where they can pull off combos but can't actually play the rest of the game (the parts people tend to overlook: footsies, mindgames, looking for the opponent's habits and patterns, pressuring the opponent to react in a certain way, etc). When they play or watch others play, all they focus on is the combos and ignore all the other aspects; with a lot of these people equating the neutral game to rock paper scissors instead of actually paying attention to what's going on during that time.
From this point (in my experience, at least) a lot of people end up quitting, give up on improving altogether, or end up sitting in training mode all the time and not playing the core game. It's sad to see people put in such effort and not get to the most rewarding part of fighting games!
It'd be great to see fighting games make a real effort to teach players how to play, and understand what's going on. In their current state, it feels like FGs hide these mechanics / concepts behind a veil, and I honestly don't know why they do it. They may have gotten away with it before, but now that the competitive side of FGs has blown up from 2009 and continues to do so, hopefully they'll feel pressured enough to make an attempt.
I thought I knew where I was going with this, but I guess I don't. My point's in there somewhere lol. Sorry for the ramble!
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