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lane_

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lane_

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#1  Edited By lane_

HTTPS Everywhere add-on on Firefox (51.0.1) seems to cause video player not load video player controls' icons. Controls are still there and can be used (if you know the location or read the hover text) but there are no icons other than running time. This does not happen on Chrome (56.0.2924.87). Workaround for the issue is to disable HTTPS Everywhere's rule on giantbomb.com. Not sure if this is something you can do anything about or if this is something add-on creator should work with.

Tested it with my standard installation and with clean portable installation of Firefox, both give same result.

E: This seems to have been fixed :)

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lane_

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#2  Edited By lane_

Is this supposed to act same as the objective marker or should there be separate entries for both? Now the description explains waypoints in more strategic games but game list seems to contain many action games which just have objective markers to guide the player.

I have feeling that the original intent was to use this as player commands unit(s) under his control, and not to include all games that have objective markers.

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lane_

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#3  Edited By lane_

To celebrate site's new video player that's in beta, how about we start using the new awesome features it has. If you missed the post about the new player, you can now add start and end points to a video URL and make it loop and autoplay too.

With these we can start collecting our favorite moments in one thread to share them with every one.

Here is (quite predictable) one from Mario Party Party 8 (premium) and another from My Summer Car.

E: Let's add a box quote for Attack on Titan by Jeff.

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lane_

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It's good to see XCOM: Enemy Unknown and Enemy Within did well enough to warrant a sequel.

And good article, it's nice to see some one to look a bit deeper into a seemingly simple announcement.

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lane_

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Welcome to the future where it might become impossible to preserve games because companies involved don't actually care about their products in any other way but as assets worth of money. And that's a bit sad viewpoint considering how much the industry depends on people being enthusiastic about games. Making money can be ruthless.

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@grelik said:

All im worried about is what happens when new patches come out and break your mods you paid for? or after a few months the author stops supporting the mod, or new conflicts between mods arise? Will it just be a roll of the dice?

Worry not, Valve got your back with some seriously sage answer to these exact questions:

Q. What happens if a mod I bought breaks?

A. Sometimes one mod may modify the same files as another mod, or a particular combination of mods may cause unexpected outcomes. If you find that mod has broken or is behaving unexpectedly, it is best to post politely on the Workshop item's page and let the mod author know the details of what you are seeing.

So, you can be polite about it and inform modder... while Valve gets majority of the money you paid, modder gets the responsibility and Valve wants nothing to do with your issues ;)

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@malestrom said:

@president_barackbar: I would say early access has helped create some great games. I love the game besiege which is in early access. Crypt of the necro dancer is leaving EA which is also a good game. I will agree that early access can be abused but I am very happy it exists. I think it is a terrible idea to limit our options based on what some people can do to the system.

The thing is, it could have been designed so much better to prevent abusing if they were more concerned about consumers. Better curation, much more strict rules about publishing on Early Access and so on.

It just isn't Valve's interest because they make money to have it what ever and have as much content in there as they can have, regardless of the quality since every sell counts to them. At least on shorter span of time they make money but since people seem so approving of the lack of quality in general and accepting to wade through nonsense, maybe it won't actually implode into it self even in the long run due lack of quality control.

But I'm usually cynical about things anyway. I just hope things would be done better when they could be done so :)

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lane_

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#8  Edited By lane_

Did some basic math for this one after reading stuff from the Workshop FAQs.

Valve and Bethesda takes 75% which leaves the mod creator getting 25% of the revenue but you have to give Valve your tax information and according to Workshop revenue FAQ, the may take 0 to 30 percent as tax. The same FAQ says also that you must earn at least hundred dollars to actually getting the money. This seems highly favorable to the companies involved. You have to be able to sell your mod for 400 dollars to be actually paid and you may still have to pay 30 dollars as taxes from your share. So your 400 dollar sales may actually turn out to be 70 bucks. Which would be 17,5%. So depending on the taxation, creator gets only 17,5 to 25 percent.

"Introducing New Ways to Support Workshop Creators"... yes, but mainly you support big companies and that makes me a bit sad about this.

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#9  Edited By lane_

While I like the idea of modders getting paid for their work, I fear how the companies involved are going to modify this in the future. Already the revenue share seems a bit skewed to favor companies, since the creator gets only fourth of the money done. One would think that Valve and Bethesda weren't hurting that bad for money that they needed majority of the revenue but I guess one would think wrong.

It's also easy to come up with some nightmare scenarios where companies decide to encourage paid mods over free content, since it's actually profitable and they don't have to create the content. This could lead some kind of class-based mods where you can buy cool mods with better features or get free boring stuff with less features.

But that just my jaded mind probably, it's not like microtransactions in games could be hundred dollars or something like that or games including them could be skewed a bit on the grindy side on development ;)

It's possible that people get more quality mods if modders think that there is money to be made but it would probably be naive to think that companies will not want to leverage this much more if they see it profitable.

TL;DR: Like the idea modders getting paid, companies may ruin free modding in the future.

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And they started taking pre-orders for the game. Anyone else think it's a bit sleazy thing to do when you have just put out a CG announcement trailer without any kind of release date even? Not to bash the game (since we know almost nothing about it yet) and I liked the previous one enough to play it through twice but come on, how much Square Enix is hurting for money. Seems a bit unethical thing to do.