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Klager

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Klager

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A step up in my opinion, playing as Emily was fresh, fun and more challenging than late-game Corvo in 1.

But man, the PC version of Dishonored 2 really soured my experience. I had no issues with the overall look of Dishonored 1, unlike most people, and it allowed for a smooth experience even at 4K.

While Dishonored 2 certainly looks better, the overall style is the same, and changing engines just really messed up the "feel" of Dishonored.

Prey runs like butter on PC, so if a Dishonored 3 is in the works, I really hope they opt for CryEngine as well.

@rorie: Don't remind me.

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Klager

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@paulmako: Agree with everything you said.

I've got one Typhon power, Morph Level 1, the rest are human.

An essential pro-tip for people struggling with the combat, or wanting to sort of "bypass" it; upgrade your Disruptor stun gun.

If you stun enemies while they are unaware of you, they remain unaware for the duration of the stun, so you can stack 200-250% bonus damage attacks for 10+ seconds. Stun and wrench Phantoms, stun Weavers, Nigthmares and Techno/Telepaths, pop Combat Focus and melt them with the Q-Beam.

Arkane really didn't pull any punches during the first few hours of the game, so I can definitely see people shelving it early because it feels too hard, or maybe even too scary. A few hours more, you've basically got unlimited neuromods, and the station, gameplay and story really opens up.

With that said, I'm pretty sure this title will be forgotten when Game of The Year deliberations rolls around. Best case scenario, maybe 1 or 2 gave it a shot but can't fight for it, so it ends up criminally underrated like The Witcher 3.

They never really discussed Dishonored 1 or 2 as contenders either, unless I'm misremembering. Even though I love both, they have their issues (mainly the combat for lethal playstyles) and I can understand why those two titles didn't gel with most FPS/stealth players. I feel like Arkane finally nailed it this time, it's one of my favorites of this year, and definitely one of my favorite immersive sims of all time.

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Klager

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“There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.”

I'll miss you duder.

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Klager

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Medals can't be used as a metric. If you get the "30 000 damage. 50% of team damage" card, it doesn't tell your team that you got 3-4 eliminations, 1 solo kill, and you fed the enemy Mercy and Ana 50% of their cumulative ult charges.

Drew touched on this in his GOTY article, the positive reinforcement is great for new players, and people who only play every now and then.

People who play regularly and competitively, know that an assist isn't a solo kill, and they know medals don't matter. (Some no aim, no brain, Hanzo mains still like to quote their medals in chat etc., but this is how you know to ignore them.)


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Klager

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Klager

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#6  Edited By Klager
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Kylo looks awfully grumpy. He has the snow, but not the hat. Can anyone cheer him up? (His dad also died recently, and his mom doesn't want him visiting for Christmas, so it would be greatly appreciated.)


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Klager

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@jiggajoe14: If it matters to you personally, the PS4 version has a slight edge on resolution over the XBONE version, but the XBONE version has slightly better framerate across the board.

Both versions are pretty much locked 60 at all times though.

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Mostly Horde, but down for anything.

GT: Klager Ren.

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Klager

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#9  Edited By Klager

@samoopy said:

I'm willing to take my chances, as I know that it's working perfectly fine for the majority of people. I've got a pretty good setup and have seen a lot of the complaints people (including Jeff) are having about performance/other issues, but worst case scenario is that I have to wait for a patch or two. I pre-ordered this morning so I could have my download ready at launch, so at this point I'm along for the ride no matter what.

@niko555 said:

I shouldn't actually have said "many people" when i look at it a bit closer it's just your regular vocal minority thing happening, i was unluckily one of the ones affected so it felt worse than it really is.

So yeah your chances of actually getting the more serious issues is pretty low actually.

And hopefully patches are right around the corner.

Been playing on PC since last Thursday. With some tinkering, it runs pretty much flawlessly.

If you just let dynamic optimization do its thing and leave stuff at recommended settings, you end up with the stuttery mess that the Quick Look had, even on a 1080, etc.

Here's a quick guide for anyone interested;

  1. Add FH3 to the NVIDIA control panel under "Manage 3D settings", set "power management mode" to "prefer maximum performance", hit apply.
  2. Once in-game, disable "dynamic optimization" from the video settings page.
  3. Set your preferred resolution, enable v-sync and framerate smoothing.

Now you can adjust the settings under the "advanced" tab until you reach and maintain the framerate you'd like. Heavy hitters with little visual impact, before any patches were rolled out, was AFx16 (for some reason), shadows and motion blur quality.

When you're happy with the framerate and image quality, you lock the framerate to the closest number from the main video tab.

You'll still see some, in my opinion, unjustified framerate drops, and the larger cities seems to tank all setups to around 30-40. But it shouldn't be a stuttering mess anymore. Good luck!

Oh, and the game is amazing.

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Klager

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#10  Edited By Klager

Just got into the alpha and played around with it for about 30 minutes.

Even without comparing it to recent hits and flops in the genre, like Overwatch and Battleborn, this has to be the most bland and uninspired shooter I've played in years. From the cookiecutter character designs to the cringe-inducing one-liners and the boring, sterile UI, it all reeks of shovelware-quality F2P.

Only positive I could find was that it runs rather smooth, but there's not much point in reaching 165 FPS on a 165 Hz monitor when it appears that every animation in the game is rendered at around 30 FPS.