@rynox45:True, but it sounds like there are a lot of companies in his area. Tons of tech companies out there are more than willing to hire an inexperienced kid with a CS degree for an actual dev position because there are simply more jobs than there are people to fill them.
That's pretty crazy about your situation though. I live on the east coast of Canada (read: nowhere) and got a job at a game studio the day after I finished my CS degree. I had a bunch of my own personal projects to show potential employers by the time I got out, which seemed to really make all the difference.
What exactly do you want to ultimately be doing in the industry? Do you have any skills that are relevant to games? I'm sure companies see tons of applicants with "playing games is my life!" on their resumes and not much else.... Show them you're passionate and have room to grow. If you learn a bit of programming/art/music-making and start hitting up game jams in your city it will make your resume look 1000 times better. A skill like this is pretty important because nobody wants an "ideas guy". Don't worry if you're not that great at any of these things. Just go, have fun, meet people, and learn!
Also, aim for the smaller companies. As a QA person, the larger ones will chew you up and spit you out. In smaller companies there's a lot more collaboration happening and opportunity to show them you can be more than just some dude looking for bugs.
@Gnubberen: Accurately emulating SNES games actually takes a ton of processing power, even moreso than emulating something like gameboy advance, due to the differences in CPU architectures. I guess if Nintendo is going to charge for SNES games they want to be sure they play correctly on hardware that can handle it.
But they DID write it. They specifically highlight certain story beats so that you would do this. You think they didn't want you to form your own opinions about what is happening? You think they don't know you believe this is going to turn out to be some sort of conspiratorial/supernatural plot? They whole point is they are giving you those expectations and then subverting them. If you don't like the subversion aspect, fine, but don't take away their due credit.
All of the emotions that arise during the game are built around not knowing the true nature of what is happening. To know the true nature of the plot is to ruin all of the suspense, fear, mistrust, and paranoia that the game attempts (and succeeds) in evoking from the player. And yet... the ending undoes all of that.
No it doesn't. If you felt those emotions, you felt those emotions.
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