Great Box Art
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Member since Dec 6, 2025
Yo this game has a fuckin buttload of content, I'm not even kidding. The story mode took me about 5 days, there's 2,3,4 player co-op, regular multiplayer, Horde Mode, Beast Mode; this game is worth full price. Where and why has Adam Fenix been hiding for years? Questions answered! The game's campaign adds a lot to the Gears fiction. If you want to see things escalate with the locusts, the lambent and Marcus n Dom:…
There are 16 colossus, and no other enemies or characters. You might think that sounds really short, but It's not. There's about as much game here as any other linear action game. There are 2 halves to it: Finding the colossus, and fighting the colossus . Finding it is where you explore the world and climb up mountains n castle ruins, old broken temples, caves and other cool places. The world environments are…
Bionic Commando ReArmed 1&2 are THE best modern-day side-scrollers. If you like Contra, or Gunstar Heroes, or Metal Slug -- basically if you like hitting a giant robot in it's weak-point for massive damage: You should buy these games. ReArmed 1 had a great enthusiastic 80s buddy cop-movie vibe to it. It was really silly, the swinging was really fluid n fun to get around with, and there were a few good reasons to go…
Overall it's fine. Not really great, but not a waste. How's the swinging? To be honest: Pretty annoying.You'll have fun swinging around for about 5 seconds, then hit an awkward corner or a wall, or run out of cieling. The swinging's also very fiddley- I'm just gonna compare it to Spider-Man for a sec: In Spider-Man, the momentum you get depends on when you let go of the swing. In Bionic Commando though, it's very…
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Mar 14, 2014
First off; thanks especially to Drew, who seems to be the one who always remembers SpeedRunners in conversations about multiplayer games. I love hearing GiantBomb talk about our games, it fuckin lights me up. Hey remember when I kept going on about hijacking aeroplanes? Well it turns out I was just designing a videogame. Now I can talk about it! Yep. Kickstarter. We pitched to investors all ove...
Nov 17, 2013
Hello members of GiantBomb.com. I have not posted a message to the Internet for a long time. Forums haven't been my thing for a while, since I moved to holland in June and starting working on SpeedRunners, I've had a very strange and busy life. Thanks to vinny, drew, jeff, brad and alexis for playing our games on videos: it's cool and we flip out every time. Sorry you keep running backwards thr...
Jun 18, 2013
Check out this trailer, animated by me! tinyBuild 's official second game is SpeedRunners! Hitting Steam Early Access soon, but please play the beta before then so we can make sure nothing's broken. I'm doing art and animation. It's still in production so GET OFF MY BACK!!!!! The game's designed by our new BFFs at DoubleDutch, and in a funny old way we're actually publishing it. Had that one in...
Apr 21, 2013
About last week I remembered I never made a GDC post- and then I remembered nobody commented on my last post and that's probably why-... but I just wrote an official checkpoint , so fuck it. I'll just keep it short or something. I WENT TO FLASH GAME SUMMIT A couple years ago I showed a game at MineCon, and before that I'd never been to anything like that. So this was my second time in America,...
Feb 22, 2013
Wow this blog-entry page is nice! Last month I said I've got this big idea for a multiplayer game where you fly jets around and hijack each-other. Well now I've got a prototype and it's super exciting! I've got 4 classes, you can shoot, eject, hijack enemies, crash into walls drop mines, shoot missiles, it's great. I don't wanna post the actual prototype because the network code is really jerky...
Jan 25, 2013
HELLO. Steam My game comes out on Steam TODAY. 10am PST, I think. I'll be sending out a few thousand steam codes to all the people that bought it already today. It got greenlit on November 30th 2012. Getting on Steam is a big deal- how big a deal? I dunno! I've never done it before! I made this game over a year ago, and I'm not that big a fan of it any more. I'm excited and nervous about how th...
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