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Harpell

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Harpell

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#1  Edited By Harpell

@nickhead: This is a spot where they should have made that more clear. The historical definition of a longsword in a historical European martial arts context is one that is wielded with both hands typically, whereas most games with sword-fighting use that name for a single-handed sword. So it makes sense that you need to use it that way to get the best result, but that is not really made obvious as far as I could tell.

The obtuseness of the presentation of that sort of information is one thing I hope gets improved in any sequel or follow-up to this game.

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Harpell

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Yeah, that is one point where the art design is extremely on-point. Absolutely loving all the details, like zooming in bringing up a closer map with different artwork.

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Harpell

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I'm really digging this game. I backed it at the minimum amount to receive a digital copy whenever that kickstarter was exactly, so my thoughts are likely colored by the fact that it largely feels like I got a free game at this point, so take that as you will.

This is a really unique experience, so far. There is certainly a fair bit of jank, odd design choices, that sort of thing, but that has not detracted from my enjoyment. Having put about 10 hours in so far, I feel like this game does a better job of putting you in a simulation of a time and place far better than any other games I've played. Very much feels like playing the video game adaption of some sort of historical fiction novel. That alone has made it a really special thing for me. I read that the developers wanted this to be a "time machine" or something like that, and I totally see what they mean.

Obviously, the design choices and current "jank" will turn some people off, but I am really enjoying it. I hope that-post-release support will correct a lot of issues people are having. I haven't run into anything game-breaking yet, myself.

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Harpell

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I'm interested to see if they deliver on their combat system. They brought in actual western medieval combat re-constructionists (look up Historical European Martial Arts on Youtube, it's a really interesting scene) to help with motion capture, techniques, etc. I hope they found a good middle ground between actual medieval-style combat simulation and fun gameplay.

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Harpell

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I mean, I eat alligator semi-regularly, as I live in not too far from Louisiana. Gator nuggz are delicious. I recommend dipping in ketchup, marinara, or cocktail sauce. Whatever floats your boat.

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Harpell

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Happy to see that we didn't elect Clinton. This should be an interesting 4 years!

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Harpell

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#7  Edited By Harpell

As a former software QA tester (not in games), I can attest that it is thankless and tedious work. Long hours and often unreasonable deadlines. As others said, it's not the most interesting or glorious work, but there might be some juicy talk about working conditions from some of them.

There's a reason I am a FORMER QA tester.

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Harpell

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Crusader King 2's overworld antics combined with Mount and Blade combat.

Came here to say this, that basically describes my dream game.

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Harpell

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Yeah, I think the designs fit what they are going for, with the post-conquest aliens dominating and subjugating humanity. God-like imagery and what-not. Not seeing any reason to get up in arms over snake boobies. It is kind of silly, but X-COM in general is kinda silly. I am more concerned by how likely it appears that they will totally destroy my squadies if I'm caught unawares...

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Harpell

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I'm a monarchist, so none of this matters to me. Elections? Phooey!