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HalidYusein

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HalidYusein

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I only have a PC and not a great one for 2018. I really hope the same thing as GTAV doesn't happen. Game got announced in 2011, released only of consoles in 2013. Next gen and PC version announced at E3 2014. PC version got delayed like 3 times and at the end we got a very good version in 2015. Those next gens really buggered the schedule on that PC port back in the day. RDR2 port will likely depend on what next gen consoles decide to do. IF they come next year then PC port for RDR2 might suffer a similar fate to GTAV and maybe even an RDR1. IF next gen is 2020 though, they might skip a next gen console version and might just do a PC port like GTA 4.

If I had a console, I don't know how I would resist this game. I thought about the case of if I would play it on any machine but with a controller only and even that is tantalizing and I can't really use controllers (not used to them). For the few people out there who are in a similar boat to mine: let's hope it's worth it, because I don't get excited like this for new games that often ("Gotta have it day 1" mentality). I hope you are praying with me, because my prayers are with you (just to make things more absurd).

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HalidYusein

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I've always loved the idea of a more caustrophobic location for Hitman.

Like a double decker airplane. Ways to get out would be like taking the place of one of the pilots or even jumping out with a parachute.

Kills - the predictable drink poisoning or toilet massacre. You could throw him out the plane or even better, jump together with him and keep the one parachute to yourself. This idea is probably too limited, because planes are usually packed.

Another idea is a train. You start in the middle and the more you want to move to either sides of the train the harder it gets to do so. Different rooms with their own purposes (baggage, rich people, vehicles, lower class, staff. You could get a limited time to do the whole mission before the train has to stop.

But I think the best idea is the ship one. It just screams Hitman to me. Multiple floors, crowds, variety in areas and disguises. Lots of shenanigans with ways to escape and rig accidents. Put a banana slip in there, fuck it. Escape with a life raft, why not? Or a chopper.

An airport could be an interesting location, but transforming that into a murder sandbox would be immidietly misunderstood by the mainstream media. Imagine sniping your target as his plane is taking of, a very hard but satysfing kill (like the cannon shooting the escape plane for Caruzo). You could plant illegal objects into your targets baggage and then have some alone time with him. But yeah, the airport theme is pretty dark and this should probably never be done.

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HalidYusein

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@samoopy: I didn't want to comment in this thread, but (a bit like TB) I couldn't keep myself from looking at what GB would say about his passing. I already said my piece on Reddit. But the more highlights I saw of people bringing stuff that's just false, I felt like I hard to write that.

All I have to say is maybe not all of our heroes are as chivalrous as we might want them to be. "Like TB" some might say, while not looking in the mirror themselves. Heavily flawed, but human at the core. I want to see the good in people, but sometimes it's hard. All these recent events in the world have brought something really ugly in people and they never might realize how deep they are in it.

Love you all!

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HalidYusein

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@gooni: I always wanted to see John and Jeff meet at some point. Big shame that they never managed to get Drew on as well, despite the promise.

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HalidYusein

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#5  Edited By HalidYusein

That Content Patch video where TB was talking about Rayn's passing and a few other times before that him mentioning this website is why I became a fan of GB. Namely one time he tweeted about Big Live Show Live and I remember tuning in exactly where Alex Garcia was eating those MC nuggets. I tuned out because I had no idea what was going on. Then Patrick broke the XBOX1 policy reversal news and everybody tuned into GB, the website crashed. Nobody could believe what happened. TB also many times has referenced that he stole the idea for his WTF is...? series from the Quick Looks GB does.

He loved this website and many like here, he knew that it was an innovator and always 1 step ahead of the rest of the gaming press.

I've been watching TB for a while, almost 7 years maybe. He and his content has evoled a lot throught those years. His WTF is series changed, he started and abandoned many series where he was trying to find the perfect critique format for covering the increassing ammount of games released on Steam. He couldn't keep up, nobody can. Not even Giant Bomb and it's 10 employees could if they tried.

As time went he started covering less and less games. As the tumour grew inside him he had less time in a week where he would be able to dedicate to games and work. The Co-Optonal podcast became the place where he would talk about the things he played, especially towards the end. He snuck the occasional WTF is or first impressions, but they became less and less. It was painful to watch. Or to know that the constant pain he had to endure on a daily basis prevented him from playing games and producing his videos.

But he tried, he constantly promised he would cover this or that game, WTFs would come. Most never came.

What was there until the end was a person who wouldn't apologize for the mistakes he did, because he believed he could learn from them. He never deleted the "Get cancer" tweet. Because he wanted it to be there, always reminding him of the mistakes that make up a person. He wasn't perefct. I really didn't like the way he framed everrybody who voted for Trump on the day of the election results. But he owned up to it. He also had a reason, namely Trump's plans to cut on healthcare. Something he really needed.

And with all that said he never deserved most of the hate he got. He was rash, he was blunt, he was honest. It's really disgusting to watch people attack him on the eve of his death. As a last word in an Internet argument. Fucking grow up.

He always fought for the rights of the consumer. As he put it - for the working class of people who have to spend their hard earned money on video games. He recieved hundreds of keys and games to cover on his channel. Despite that he knew how much $60 was worth. It's a lot money to spend on a single game. It better be good. If it's on PC it better have those sliders for FOV, volume, options for subtitles, colourblindess, rebindable keys. He knew everybody's circumstances were different.

What he always championed was consumers power. He believed sometimes we should've kicked a fuss about a game like Shadow of Mordor. But maybe sometimes we shouldn't be that hyped for games like NMS or pre-order games in the digital era.

He was critical of all sides. Even himself. For the last of couple years he went to a shrink to deal with his obsession to consume feedback and respond to it. He was so passionate about the things he liked, a part of him coudn't fadom the fact that people dissagreed with him or didn't see the beauty in them.

The strength of his ethics and morals are to this day unmatched (well OK, maybe Jeff). As time went on, he distanced himself from interacting with developers, so he is less biased. He's talked a lot about influence from outside while covering games, sponsorships and how to do them, disclousure and everything.

And while being objective about some aspects, he acknowledged the personal side of critique and punditry. He knew there was the factor of taste and how important was to be upfront about it.

He really cared about the product and brand he built. In the last year he even talked about dropping the "Cynical Brit" aspect of it. He changed his YouTube name to simply TotalBiscuit. He didn't believe in the cinycal part of it anymore. He tried to see the better in the world and be optimistic about the future of the medium and the importance of highlighting the good games, while warning people about the bad, without giving them too much credit.

That's probably a reason why people say "he bred a toxic community". In reality he has told people like that to fuck off on many occasions. To stop watching his content and stop following him. Because stuff like that had no place in any community. What he tried to cultivate was vigilance and awareness. Some people bought into that too much. We can all atest to people taking things too far and disenfranchising themelsves.

He never believed in harrasment or mob mentality. He was a victim of it many times. On one occasion he even took the blame for something he didn't do to protect people who he knew wouldn't be able to protect themselves. I'm talking about the CoxCon incident where a random person in a panel asked Jesse Cox (Co-Optional co-host) the question "Are traps gay?", but he didn't hear it. There was an awkard silence and later that person was removed from the convetion. It wasn't Jesse Cox' or TBs desicion to do so. It was deiced by the people who ran the convention behind the scenes. There were complaints and people actually getting upset and uncormftable with what that random person said. And TB and Jesse took the blame for his removal. Because it was the right thing to do in order to protect the anonymos runners of the convention.

And they took a lot of flak for it. People making videos like "Why do all YouTubers eventually become assholes?" and the sort.

Another time he had to severe ties with a college/friend Laura Kate (respected journalist who has gotten a lot scoops, namely NS) after she wrote about online abuse and talked to TB about getting death threats in his career. The result was that people mob piled on Laura because she had the audacity to talk to TB and he questioned Kotaku's integrity when they didn't defend one of their writers. To protect her and her job he had to say "Don't associate me with her anymore."

But yeah, he is terrible.

EDIT: I'm also not too fussed with people being happy he is dead. Whatever gets up in the morning dude, but don't lie. Especially when those people can't correct you anymore.

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HalidYusein

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I've looked at a lot of R-Types and Gradiuses and what not, but I just can't find this exact thing.

2D side scrolling horizontal shmup, the level I remember was in space, some asteroids in the background (?);

As the level was scrollong there was like a big ship or space structure (man-made like) on the bottom of the screen you could go behind some parts of it, if you didn't want to fight enemies (?), so your ship would be behind the structure/ship.

The shield you could get was blue and looked like something out of Gradius-G. I don't remember the pick ups making the player too powerful, I barely knew how to play the game and kind a always failed at the end of the level, the boss or whatever had a lot of HP/I didn't know how to activate special attacks.

I played it on the PC (Windows XP), around 2004-2005, Europe. It must've been from a demo disk or something. That's what's bugging me, finding PC demos info is pretty hard for shmups from that period.

I've been searching for this exact game for a while now. I've found other games in the past that were also kind a obscure, but this one escapes the hell out of me.

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HalidYusein

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Saw it a few days after it got released on Netflix. Went into it with some saying it's a bit like Tarkovsky's Stalker movie. Really like the mystery and has a phenomenal ending.

But the movie has a few problems, namely the characters. I often found myself yelling inside "why would you do that?". These people who in are supposed to be professionals and one of them freaking out because one of them lied to them for something that doesn't really concern them. Also - why didn't Lena just tell them? Why not? If anything that would've helped the mission. Also - they wake up 4 days after they are at the edge of the shimmer - just get out and get a loong wire that can help you find your way out. There's stuff like that that pissed me off about this movie.

Also I'm glad I was warned to not to expect a monster flick out of this movie, because it's not. And really, that would've been enough for me not to see it if I looked at the marketing alone.

Going back to Stalker - this movie really evokes some of that feeling from the movie (haven't read Roadside Picnic). Stalker actually looks really normal - it's filmed in abandoned industrial zones with vehicles and what not laying around fields. So Annhiliation makes for a muuch better visual experience, especially the last 25 mins. But appart from that only some surface level similarities can be made between the two movies. You should see Tarkovsky's Solaris if you want a much slower and psychological experience on what is the self.

But that ending in Annhilitation. Very few words spoken. Tons of visual storytelling and great eye candy.

As others pointed out, I wanted a bit more ambiguity (ala the other movies I mentioned), but having some ammount mystery films is better than having no movies with no mystery in them.

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HalidYusein

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Crysis 1 Trailer has always been a great one. More than 10 years ago it promised us the future. Did we get it? Eeeee, eh?

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Dishonored 1 also had a nice first trailer. Everybody was like this is impossible to match, but at the end the game turned out to meed a lot of expectations.

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This first GTAV trailer was amazing at the time!

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DICE makes great trailers for Battlefield, but this one is soo fucking good!

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HalidYusein

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I was just thinking last night that it has been aproximetly 10 years since Obama had became a president. 10 years.

For those who don't know, Burnout Paradise has a big influence on this website. The first Quick Look was for BP Bikes and numerous times the game has been reffered to as the game of that generation (alongside Geometry Wars, RDR).

The podcast Jeff reffers to aired on the 22nd of January, 10 years ago. He talks about what he is up to, at that point, at 55:15, for those wanting to hear it.

As you can imagine the industry was in a totally differnt place - just of the heels of COD4, which Jeff reffers to as one of the most influencial games of 2007. And hey, he was right. People were apparently devided on AC 1. We can see what Ubisoft did with that. The Orange Box came out. Also this was months before GTA 4 came out - how fucking crazy was that game? Oh, BTW, this was a year before Minecraft was made as well. Fuck.

A crazy, compared to today, topic on the podcast was how Vivendi had a stake in Activision and how EA might want to buy Ubisoft in the future. Those prognostics turned out different, ha? Anynody remeber the rumours that EA was also going to buy Rockstar at around the same time? Hm.

Another topic was about how there're so many Wii remote games, which is crazy to think about these days. But they were talking about it 2 years after the Wii came out. In my mind the gap between 2005 and 2007 is soo huge, granted I was 11 then.

So, where were you and what were you doing at the beggining of 2008? Because Jeff was thinking about making something new and different.

I was in 5th grade.

Things have changed.

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HalidYusein

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#10  Edited By HalidYusein

As it was just announced a few minutes ago - Drew's last day in GBs office will be on the 3rd of March 2017.

If anything, he's been the persona which I most shared interests with - flight/mil sims and what not and undoubtedly he has made a huge impact for this website.

Not to mention him covering PRBF2 insipired me to try that game which changed my life for the better with me finding so many friends because of that game.

EDIT: How could I forget? Drew and Dan talking about meditation has also made my life better! That article you wrote for begginers is such a great point to jump off into meditating!