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GerbilsInSpace

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GerbilsInSpace

214

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#1  Edited By GerbilsInSpace
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Your designers were so preoccupied with whether or not they could, they didn’t stop to think if they should.

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GerbilsInSpace

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If I create a GraphQL API, I can see me accidentally falling foul of this. I'd require users to use their own API keys rather than using mine, so it would look like users would be potentially going through the same AWS IP. Hopefully using GraphQL through an AWS would mitigate this, but I can't be sure, I don't want to do the work only to get banned.

Should I lock down the GraphQL instance for my own purposes, and make others clone the code run their own versions? Or would I be okay?

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GerbilsInSpace

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#3  Edited By GerbilsInSpace

Hey

TLDR: If anyone wants JSON formatted docs for the GB API, you can find them at https://gb-json-docs.netlify.com/index.json. If there is already a version of the docs in a json format, please let me know before I waste more time, I couldn't find it.

I've been wanting to play with GraphQL on something a bit more meaty, and I thought why not build a GraphQL endpoint on top of the Giant Bomb API. I haven't done that juuuust yet, because I wanted to use the documentation as config. Unfortunately, I couldn't find a json formatted version of the docs, so I went ahead and made it.

The JSON file is updated once every 24 hours to track updates to the API. This is done by using a zapier webhook that kicks off a build on netlify. Pretty nice.

The code lives over at Github, for the curious - https://github.com/gerbilsinspace/gb-json-docs

Thanks for providing such a nice api to play with.

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GerbilsInSpace

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Joy Ride - N4F-44X-2DG

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GerbilsInSpace

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#5  Edited By GerbilsInSpace

As there is no work going on in the office, here is a Poison Mushroom hellhole.

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Mushroom Stew, KYD-F15-Y4G

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GerbilsInSpace

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#6  Edited By GerbilsInSpace

Ah I only just realised we needed to put the gb coins on the first screen. Oh well.

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Here is a new level, inspired by @risifrutti and their Tippy Air 2.0. Gradual difficulty ramp, using spikes and ramps, spread out the challenges a bit, and added the the occasional enemy. I enjoyed making and playing this one.

PK7-NNH-LFG

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GerbilsInSpace

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Here is "Hug your Thwomp from side to side", a level based around the way Thwomps push you around in Super Mario 3d World. I'm glad I added a checkpoint, the end can be a fucker.

Of course I Typo'd the course name on upload.

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CQJ-0PV-QQG

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GerbilsInSpace

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Miss you Ryan. Its crazy just how many times I wish I could hear your thoughts on stuff, even after all this time.

Once again I'm tearing up about a person I never met. You are unforgettable.

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GerbilsInSpace

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Here is a wall jumping practice level. This game design thing is hard.

MS8-WSV-JMG

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GerbilsInSpace

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I'm trying to make my levels teach specific mechanics for my daughter. Here is a level teaching jumping.

JH2-S3Y-K1H