@shindig: Yeah the game with the blue penguins called Prinnies that go "dood!" Also some shenanigans about the various Overlords of Hell and mountains of grinding to do in the game. I don't remember much else off hand.
This news blows because Rumbleverse was the best Battle Royale game I played and could actually win multiple times. Sadly, trying to break into a supersaturated market and exclusively with a publisher that already stumbled into THE Battle Royale game that's standing atop the market wasn't going to pan out. I'm just mad that this game flopped within half a year instead of getting a little more time before the plug was pulled. Maybe the producers look at other Live Service games and think it's a failure if it doesn't make billions of dollars in a month, that would explain a lot of recent decisions by Square Enix and Embracer.
@sparky_buzzsaw: I had a brief flare of hope that it was going to stop with Diablo Immortal but then the rage died down, and if Blizzard is telling the truth about hooking enough whales to turn a massive profit in a much shorter time, then why would they stop now? They'll gladly weather a storm of empty threats against Bobby Kotick for that.
I think you're all missing the important part: how are they gonna cram all the microtransactions into the Splinter Cell remake? Are they going to make it so the evil boss's face is effectively bulletproof unless you grind for hours or spend real money on special facemask-penetrating bullets? Maybe cram in a Spy vs Merc mode full of FOMO with Battlepasses?
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