Best of 2016
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Member since Dec 6, 2025
You can’t really blame this team for announcing this before the Star Fox remake but releasing after. However the fact that most of the levels and boss fights are direct recreations of Star Fox 64 is a bit of an issue. On top of that it’s way too random how you lose laser upgrades and the base power version is almost useless. The dogfighting levels also don’t feel great and it’s way too easy to lose wingmen. The art…
The first season of content for LEGO Dimensions was a bit mixed. The core Story Levels told a lengthy expansive adventure that touched on nearly all the licenses available in Season 1 and even some surprises but the Level Packs were inconsistent. I initially thought that Level Packs would be a good opportunity for TT Games to explore licenses that didn’t justify a stand-alone game but the Level Packs felt a bit…
The first season of content for LEGO Dimensions was a bit mixed. The core Story Levels told a lengthy expansive adventure that touched on nearly all the licenses available in Season 1 and even some surprises but the Level Packs were inconsistent. I initially thought that Level Packs would be a good opportunity for TT Games to explore licenses that didn’t justify a stand-alone game but the Level Packs felt a bit…
Enslaved is probably the first real surprise of Fall for me, I had played the demo and had a mixed reaction to it. The graphics were well rendered and colourful, the world seemed intriguing but there were a myriad of camera issues and control problems to spoil much of the fun. Still I decided to rent the full game and give it a shot. The camera and control problems are very much present in the full game but they…
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May 30, 2016
I recently attended a talk by Anders Egléus who was one of the VFX leads for Star Wars Battlefront. I'm not going to do a full blog post because I don't really think I can do justice to his fairly technical talk but I thought I would highlight some interesting bits. Production on Star Wars Battlefront was 2 Years but the game was only in full production for 9 months. At last count, including DL...
Nov 21, 2013
I attended a Microsoft/Crytek development presentation that Siggraph Vancouver put on last night. Marius is 85k tris, he has 770 bones, vertices have 8 bone influences and there are 230 blend shapes in the face. There is no LOD version of Marius since the camera always stays in close and the cutscene model is the same as the gameplay model. The number of triangles is higher than last gen but on...
Apr 15, 2010
It is only the death of the original Xbox Live, but it still feels significant. The games will still be there, you can still get your Halo/Halo2 Lan parties on and when you really think about it Halo 2 isn't all that different from Halo 3 which will still be kicking it till 2017 when the robot overlords fight the mole people over the matter of who gets to harvest our organs. It probably has som...
Apr 11, 2010
For some reason I can't place a review for this DLC right now. The "Add Review" button does nothing. So I'm going to write it in this Blog Entry instead while it is fresh in my mind and transfer it over later. Kasumi - Stolen Memory got me back into ME2 and I am glad for it. Like a lot of people I haven't touched ME2 since finishing my first play through, if it wasn't for all the other games de...
Apr 3, 2010
What is Monster Hunter? Monster Hunter is a game about hunting monsters, simple. Everything in the game revolves around going out into the wilderness and taking down these big vicious monsters, then stripping them of their valuable parts. You can then take these parts and craft them into better weapons and armor for yourself or sell them. If you have heard anything about this series you most li...
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