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Corvak

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Corvak

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I used to be part of an (unpaid) review site, we would get some review codes from time to time, usually for smaller indie games. Mostly we were just reviewing things we bought though.

More in line with the thread, I was a benefactor of the infamous Canadian Fire Emblem: Awakening launch, where they just sold the game a week early, I believe related to a clerical error on the part of Nintendo of Canada but I never really looked too closely at it.




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Corvak

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Not really.

If for no other reason than it doesn't cost $30 in the theater (yet?) and there I get the giant screen and the sound and all that.

I'm not gonna pay a premium to get less because Disney assumes I am not alone.

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Corvak

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The Lord of the Rings and its not even close

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Corvak

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#4  Edited By Corvak

Of the mini systems, the big size C64 interested me the most because it has a functioning keyboard.

In terms of using old computers, I actually found the best solution is MiSTer and a USB keyboard, though, because the Linux side of it can see your home network and thus ready access to disk images if you want to save/load anything.

I suppose this shouldn't be a huge surprise. After all the whole project started as a way to replicate Amiga and Atari ST hardware in FPGA.

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Corvak

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The best way to explain the Series S is to understand the way MS looks at the console business now. They're very much likening it to how phones are sold. They know that there are about 3 "tiers" of users they need to cater to.

The main concerns with Series S are really just framerate and storage. It needs to maintain 1080p60 as a minimum going forward. I think 1440p was always a pipe dream for the system, and so many people have it attached to screens that just dont do 1440 anyway. Games get more demanding as time passes, so care needs to be taken to optimize running them on the system.

Storage is a huge problem too - but like using an SSD on a One X, if you spend more than a hundred bucks on upgrades, you're getting into "Just buy a series X" territory. I think the Series S as it is now is best used by people with uncapped high speed internet, and it would massively benefit from the 1TB drive the Series X has.

Regarding the DF video, I think the reason for the difference makes sense, the Series S is running a higher end version of the game. PS4 versions of games running on PS5 often work better than the native PS5 version as well - if you are only measuring resolution and FPS and not accounting for the other improvements made to the next gen version that you lose running the old one. How much that matters is pretty subjective, though. It could be interesting if they started letting you run One X versions on new hardware, though a lot of "last gen" games running at 4K are just being upscaled.

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Corvak

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Corvak

2048

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Corvak

2048

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I'm a wizard, and that looks fucked up

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Corvak

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@sombre: I think the ports and remasters are currently an industry trend, made more popular because they have been easier to develop during COVID, and because people keep asking for and buying them. Often you'll find a developer wanting to cut its teeth on a new platform with a remaster, we saw this to a lesser extent when PS4/Xbox One came out and we were getting Halo MCC and Last of Us HD.

For Microsoft specifically, they've committed to putting games on both generations from the start, and it's worked out great for them given the console supply issues.

I think you'll find them dropping support (moving it to xcloud only) on old consoles as new ones come out, so in a couple years when we might have a higher grade "Series Pro" we will see the OG One lose support. You can already tell based on the poorer performance on those old machines that they're not really holding anything back to support them. They'll probably keep a Series S tier box out there until 4K becomes the norm (which basically means when most of the remaining 1080p TVs crap out).

For Sony it's definitely their hand being forced by their inability to get consoles out. You can see in all their marketing, the $10 price hike, and their constant waffle about PS5 upgrade patches that they really wanted to just draw a line shortly after the PS5 release where PS4 games weren't happening anymore, but the reality of supply constraints means they'll lose a ton of money that way, because PS4 owners that havent been able to hunt down a PS5 yet are a massive group of potential customers.

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Corvak

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SFF gonna get even more popular but you gotta hide em in crates of coffee to throw off the dogs