Something went wrong. Try again later

CKZaibatsu

This user has not updated recently.

6 1507 1 1
Forum Posts Wiki Points Following Followers

CKZaibatsu's forum posts

Avatar image for ckzaibatsu
CKZaibatsu

6

Forum Posts

1507

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#1  Edited By CKZaibatsu

play it on hard mode, Blanka Vega, bison and gen will always focus counter.  Do a move that hits multiple times and is fast, easy wins.  Also stop playing the game on easy mode and learn to play.

Avatar image for ckzaibatsu
CKZaibatsu

6

Forum Posts

1507

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#2  Edited By CKZaibatsu

I hate you all.  Good dont buy it, that means someone who does like it will get a copy.

Avatar image for ckzaibatsu
CKZaibatsu

6

Forum Posts

1507

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#3  Edited By CKZaibatsu

Fireball happy Gouken, throw it out and snag an easy win.  This obviously isnt a tourny match so i wouldnt worry about any smart competition ONLINE.

Avatar image for ckzaibatsu
CKZaibatsu

6

Forum Posts

1507

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#4  Edited By CKZaibatsu

terrible match, not enough tick throwing, no cross ups, and a defensive cammy who throws out his ultra at random and a gouken who didnt punish it.  Also your holigan throw is one of your biggest assets and you hardly used it.

Avatar image for ckzaibatsu
CKZaibatsu

6

Forum Posts

1507

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

#5  Edited By CKZaibatsu
elbow said:
"Damonation said:
"The reason everyone likes Dead Space is because the game is easy. You're never low on ammo or money and every enemy can be slowed to a crawl (literally) with 2 shots to the leg. And if they don't have legs you can use the time altering thing."
So harder difficulty makes a game better? Better yet, poor design choice on Capcom's part is what we should expect?

Damonation said:
"The gameplay is solid because they copy pasted it from RE 4 but added strafing which made the boss encounters easy too. As long as you kept strafing they couldn't hit you. The time slowing mechanic utterly ruined the encounters with the Regenerator; first you slow him down, shoot out one of his legs, then run away. I did like the strategic dismemberment but they don't let you figure out that that was the best way to use it. Even before the game came out, they were toting it as the game's main hook, mostly because that was the only original thing they did in the game. The reason the game is easy is because the guns and time slow mechanic are over-powered, and the most efficient way to kill enemies is literally written on the walls before you even get your gun. Its hard to fear something when you know all of it's weaknesses and have more than enough hardware to shut it down. I like the game but I was disappointed by it."
I'm starting to wonder if you've even played Dead Space? Your criticisms of the game are totally unmerrited because you have a bias towards supporting Capcom's choice with Resident Evil 5. This game is obviously going to be compared to Dead Space, and from what many people here feel, it probably wont be as good. You can say what you will, but there is something to be said for when people enjoy a game more than another, specially when they are both part of a certain genre with very compareable gameplay mechanics. The common theme to your excuses is that it isn't hard therefore it must suck or shouldn't be compared, there is something inherantly flawed with your arguement because like a said before, just because a game is harder, does not make it better.

Damonation said:
"Well they took RE 4 and made it much more generic and easy. If you're making a survival horror game, you at least have to fear the possibility of death which is something that Dead Space failed to grasp, except in the moments when tentacles grabbed you and pulled you into a death hole (which were the best parts).

As for the enemies in RE 4, yes, a majority of the enemies look human, but it also had way more enemy types than Dead Space which, in the later chapters of the game, simply painted the previous enemies black and increased their resistance to damage. RE 4 had dogs, Regenerators, those flying bug things that spit acid on you, those giant Ganados with the armor that covered all but their head, and those stronger Ganados with the chain gun. With each of those enemies you had to change you attack strategy, especially when they mixed them together. Dead Space had a fair amount of enemy types too but they all had the same weakness which meant you never had to change your tactics.
"
Uh right... so every third person shooter since RE4 has been generic and easy? What's more, you actually though Resident Evil 4 was scary? Resident Evil 2 is scary, RE4 can't even hold a candle up to it. The only redeemeably qualities of RE4 is the gameplay, which was admittedly revolutionary at the time, but everything else was just forgetable.

The part in bold gave me a good laugh, if the game says "strategic dismemberment", then what the hell do you expect? Like honestly, hack the fucking limbs off so it doesn't come to get you. Your post is filled with so many double standards that I can't even begin to list just why it's soo wrong. You're holding on to something that is inherantly flawed with Resident Evil 5, the fact that you can't strafe and shoot at the same time is a major mistake. I think it was Takeuchi or Ono that acknowledge the fac that the AI was slow in reacting because they had to compensate for the pacing of the game; the AI looks fucking brainless, this is what they call "compensating"?

Capcom's Japanese development team just doesn't seem to understand what the hell "nex-gen" truly means. If anyone here has played Devil May Cry 4 then they know that to expect from RE5; they failed to make the drastic changes they needed to make on DMC4, instead opting for the same gameplay in DMC3, and that did not turn out so well, as literally, it was pleagued by the same gameplay problems as it's predecessor. The same shit is going to go down RE5, and this is no ones fault but Capcom."
every third person shooter since RE4 has been generic and easy.....YES!!  Your taking alot of what damonation says out of context.  Also with STRATEGIC dismemberment i would expect there be more than ONE strategy then the mindless "hack their limbs off".   You talk of next gen changes but what you really mean is that RE5 isnt like Gears of war which was influenced by Kill Switch and RE4.  If things were your way all games would be exactly the same.  Damonation based all his opinions on fact and yes games suck now because of all this casual gamer bullshit thats going around, in which all games must be easy and pre-schooler friendly.