Really enjoying this play through! Kh2 was one of my favorites in the past. I’ll admit it’s got some serious quirks, but I’ll always have a soft spot for it.
@dasakamov: Not saying you truly meant his budget was unlimited, but both anecdotal evidence and the game's design to me says that it actually may have been a significant constraint to him. Think about how different this game would have been if they would have had the budget manually craft the world and generate more art assets? I feel like the monotonous design, although deliberate with the game's themes, seems like it may have also been a workaround to create the scale of game he wanted while not having a "metal gear" budget.
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