Kudos to Brad for this Quick Look: maintaining an informative commentary while showing off plenty of the game's features and trying not to die to hordes of demons, all solo, seems like it takes some doing! Excellent stuff.
Also, that Mancubus made me laugh with the 'I haven't forgotten about you!' cannon shot mid-infighting.
Square would really help themselves out with a 'Part 1', 'Chapter 1', something like that (since the (numeral)-hyphen-2, 3, etc. naming convention doesn't apply for the first in a numeric entry's 'series', if I'm remembering correctly.) This game looks great so far - but is the potential backlash to the less-informed finding out it's not a 'full' remake worth it? I guess someone thinks it is. I'm just reminded of when IO Interactive were with Square/the backlash to the excellent 'Hitman' (2016) being episodic, or when Square was supposedly trying to make 'Deus Ex' episodic (itself a theory as to why 'Mankind Divided' left something to be desired - again, it's a well-made game, but felt less complete/self-contained than its predecessor did despite adding onto and improving on so many of said predecessor's systems.)
Brad's note about foregrounding certain story elements for a more complete experience for this 'part' suggests they're aware of these issues...I just don't know why Square doesn't get the whole thing done to release on next-gen (potentially fiscal? Have Square been releasing big projects at-pace recently?)
All that aside, the remake looks cool. Thanks for showing this off, guys!
@jeff: if I'm recalling correctly, one of the 'LEGO Star Wars' games does actually have the Palpatine character constantly laughing while you're playing as him. Someone got it right, is what I'm saying here.
Honestly, my heart kind-of breaks for Dan on this one. Rewatching 'Metal Gear Scanlon' recently, his enthusiasm for all things Kojima really is infectious.
Alex's history with Screened is really helpful in articulating Kojima's awful storytelling.
He's great at world-building but everything else is very questionable.
I couldn't finish MGS4 cos he was going on like a teenager thinking he'd just written a masterpiece.
One of the things I find perversely fascinating about Kojima and his work, is how he's been telling stories for years now - and yet, so frequently, he'll tell what he can show (in a visual medium, no less) while having no faith in his audience to read between the lines. Just ignoring basic tenets on a whim.
I wonder if the near-call-and-response dialogue between Snake Plisskin and whoever-else-in-the-moment in 'Escape From New York' has more of an influence on his work than any of us first suspected - barring the obvious, of course!
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