Omg, I don't know if I can deal with Quiet humming. It's seriously driving me nuts.
Seriously. Holy shit how does a constant five second loop make it into the game?
It's the sound cue indicating that she has an enemy on her sights, but yes, it's extremely annoying! It's like her name is Quiet because I just want to shout "quiet!" every time she hums. On a game with such smart sound design it's a shame that they went with that humming. For me using her was only worth it once I got her the silenced tranq sniper, so I could tell her to fire all she wanted.
I don't really use Quiet because D-Dog exists, but isn't that exactly what the "Quiet" voice command is for? I think if you call her name she will shut up, in other words, you tell her to be quiet.
From the comments I find it incredibly impressive that somehow the mission that required no stealth at all and was literally blow everything the fuck up (aka a mission designed for drew) was somehow messed up by Dan's poor advice.
This was my favourite mission in the game. I sadly missed one vehicle but I felt like such a badass dropping C4 in the road and blowing them up as they rode over it. Plus getting that special homing rocket launcher was so damn fun!
Bollard's comments