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anockin

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anockin

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Funnily enough, he had one today at the beginning of the Bombcast.

Why did the security system kick his roommate out?

Because he stopped chippin' in.

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anockin

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I greatly appreciate this post.

I've recently started taking snaps of GB videos, mostly just to capture memorable moments. Maybe the first one below could qualify as appropriate to your theme. (I'm not feeling clever enough right now to give it a name.) These are all from this year.

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anockin

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anockin

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I'm curious how you'd rate Hellblade: Senua's Sacrifice.

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anockin

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#5  Edited By anockin

@alias: Great point about the never feeling as powerful as at the beginning. Never noticed that, but it seems true in hindsight.

Fun idea!

Good: Infamous - Getting really powerful simply fit really well within a superhero context.

Bad: Basically any JRPG wherein you've grinded a little too much. - The one that comes to mind for me is FF12. I got powerful enough that I rarely ever had to use anything other than the regular attacks. It got pretty dull after that. It's probably good that more games these days scale enemies' power to your current level.

Weird: Mario Kart DS - Using the Snaking technique always felt like cheating to me. It never made sense to me that drifting would give a speed boost, and seeing people drift in a zig zag pattern down a straightaway just looks silly and illogical.

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#6  Edited By anockin

This probably doesn't really count as a trilogy but, because of their excellence, I want to give a shout out to the three SteamWorld games of this gen: Heist, Dig 2, and Quest.

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anockin

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I sure hope I don't regret winning if I win

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anockin

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That ad really is fantastic