GotY Twenty Baker's 'Doz
10 items in list • Created
Member since Dec 6, 2025
10 items in list • Created
10 items in list • Created
Nov 30, 2012
So, it occurs to me that this has been a great year for those who like sneakin' in their video-games. Maybe it's at least partially because these last couple months have been particularly laden with stealth-type games that I feel that way, with Mark of the Ninja, ACIII, Far Cry 3, Dishonored, and Hitman: Absolution being dumped on us somewhat end-to-end over the past while. But consider for a m...
Sep 5, 2011
Once again, an update on my TF2 map. Last time you heard from me, I was finishing up the conceptualization of my map. I felt I had a pretty strong idea of where I wanted to take it, both visually and gameplay-wise. So this past while, I've been taking everything I've done thus far and remaking it in Hammer, Source engine's editor. That certainly sounds like a stupid task, to redo literally ever...
Aug 6, 2011
Hi everybody! ( Hi doctor Nick! ) Just an update on my TF2 map . So, I set out from the place you last saw me with a somewhat drastic goal: what if the waterfall... Went the other way ?!!! I know, crazy right? Well, after thinking about it, I determined that the map would be much better off if, instead of a shear drop right at the horizon, your eyes would behold a vast and beauty-ous waterfall....
Jul 27, 2011
Hi there! This is a blog about all things polygonal. As in, those things you've been shooting, stabbing, and generally murdering since 1997. It's been nearly two months now since my last blog. My utter failure to execute on my past two projects (and the outcome of one that I deemed not worth showing) brought my motivation down a few pegs. I've been feeling the itch to get back into working for...
Jun 6, 2011
I did this model. Nothing to write home about. The inspiration should be pretty clear. It was meant as a speed modelling challenge to ease me back in to working again, Though it quickly became less than speedy. Pretty well 95% of what you see was made within a couple of hours, but I always end up spending several hours on top of that trying to find ways to make it better. Any improvement I gain...
May 9, 2011
This Week, I continued on with my Zero model (From 999 ). I was unexpectedly busy, so I didn't get it finished, or even get it to a presentable state for that matter. Keep in mind that I usually try and get to a good point for show-and-tell when I do these. This time I didn't have that luxury. Illustration by Kinu Nishimura (I think). It quickly became clear that I wouldn't be able to reproduce...
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