Let's see if I remember to add to this list. I have a talent for breaking games. Makes me a good tester, but it also makes me a harsh critic who pushes for robust design.
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From what I hear, it wasn't too easy NOT to break this. Managed to see some crazy, non-sequitur cutscenes that I later learned had popped up because I had done things in an order the creators weren't expecting. Happens a lot to me.
Maybe the busted save that put me way back in a level was on purpose, but I doubt it.
Trap a fleeing hero and you might get an endless turn. Also, ally with an AI with which you share can share victory, then have them trap a non-vital remnant force of the last remaining enemy somewhere, then see how long it takes for them to actually attack (read: as far as I know, at least with this particular AI's behavioral pattern, they never will).
Many of the quests are designed to be completed before you complete all four of the regional championships. I put a lot of them off, and then had quests that wouldn't activate or, when completed, wouldn't acknowledge I would complete them and reward me. Was especially bitter when I lost a character to the brutal, high-level version of the save-the-Galdr quest which should have opened up another quest, but which instead unceremoniously ignored my accomplishment.
In the expansion tower I used a door-closing technique to limit my exposure to some tough enemies. The door got stuck, and somehow one of those enemies disappeared from the map, making further progress impossible.
Discovered the wrap-around warping feature for the tanks. Was tricky but a dynamite way to surprise your enemy. Was so fun I considered it a feature.
In that race where you touch numbers with your wheelchair-looking vehicle, if you hit the number 4 just right, you would both crash into it AND get the points, repeatedly, rapid-fire, until you hit the max points and won. The race for us was to reach a four before the other and do this trick. Again, this was a feature for us :)
Even a solid indie game will have little weird problems. I found out one with the springboard, another when getting thrown into a wall by yetis, another still just landing on a wall wrong and basically becoming invisible to the bad guys.
Got stuck in a wall a few times, but nothing too huge.
Fell through walls, mainly.