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ahifi

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ahifi

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ahifi

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Occam's razor: A scientific and philosophical rule that says the simplest of competing theories be preferred to the more complex or that explanations of unknown phenomena be sought first in terms of known quantities

The simplest theory is "Three coworkers, who worked at one place, go off to make their own thing and succeed at thsi early point." That it, folks. There is no wild 'whodunit' in this to be found. There is no secret cabal to kill Red Ventures and thus wreck Jeff's shit. There is no rat-fink knife twist or bat strike. ;-) TSo, let's all just wish people well. Can we do that? Maybe, even regardless of our stances on if this is interesting can we congratulate Vinny, Alex, and Brad for some early success? I think we can, I think we can. I know we can, I know we can.

he simplest theory is preferred over the more complex for explaining what happened in any given set of circumstances.

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I take your point but... a little asterik to add.

As someone who worked on a case where people abused the perception of Occam's Razor to cover up gross incompetence, you cannot always go with it. It's a razor, after all... mishandle it and you'll do yourself harm. Intution is often forgotten about when we rush to Occam's Razor; intution being the combination of intellect and emotion that is often paired with observation of others and the world.

We live in a time of great education. With greater education comes greater understanding of concepts such as Occam's Razor. With greater education comes greater ability for a few to manipulate their, and everyone else's, education of Occam's Razor to the few's benefit.

Or to make it more quotidian: 'No, honey, of course I'm not cheating on you!'

There's a reason sheep have shepherds and live in gated areas that, generally, don't have train tracks running through them. ;p

Am teasing ofc... we're talking about Giant Bomb here... I'm with you, it's just what it is. One day, we may know more of the details but... for now, we have to take what they say - they were done with the corporate life. There could be numerous other reasons too, but that doesn't make that one untrue!

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ahifi

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I was just reminded of this on another site - Clubhouse: 51 Worldwide Games. Remember that coming and going? I feel the pandemic really hurt that one. Also, I would be surprised if Gears Tactics gets a mention and even more so if Chimera Squad does too.

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ahifi

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Sorry, sorry. I know I've posted a lot today. I know my words are worthless! I'LL STOP! *runs away and cries*

*gathers self-esteem and carries it back*

Yeah, there was a forum thread and I think the response was that it has always been bad but it has started happening at times when most of the mods aren't around (like European morning time). But it does generally get dealt with quite quickly for the most part anyway.

I think it's also just a sign of the times. There have never been more bots, and they've never been so intelligent. Hopefully, in combination with Red Ventures, they'll be able to introduce some sort of security check solution that counteracts it or something?

I would hope so because it is really, really distracting. But it has had the positive effect of making me want to post more to stop seeing it when I scroll the page!

In fact, I wonder if the changeover from CBS has had anything to do with it... do the mods know if there's a back-end reason for it?

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@hud209 said:

I Hear you Talking Sith About Me

Oh, now I like that one a lot...

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ahifi

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@justin258 said:

Honestly, though, what I want to do is the same thing I've been trying to get myself to do over the past few years - play fewer games but have a more thorough understanding of what I do play. I have a bad habit of playing something for five hours, thinking "this is neat! I'd love to play more!" and then going on to try something else. It's like getting a small spoon of every flavor in the ice-cream shop - it's great to try out everything but eventually you probably want to get a whole ice cream cone of something.

This is actually really interesting to me.

I recently discovered that I'm likely ADHD (waiting on the diagnosis for confirmation). This only came about after spotting that my partner was likely autistic and encouraging her to go get diagnosed (and she was). This caused us to talk a lot more about neurodivergency and we both kinda realised that... I'm really not neurotypical either! I can go from hyperactive, to getting nothing done, to forgetting things, to getting totally distracted while speaking mid-sentence, totally phasing out, and so on...

One of these traits just so happens to manifest itself as playing loads of games for about 3-5 hours, moving on (with the intention to come back) and never doing so. Sometimes I will. Sometimes it'll be like... a year later. Or, in a couple of cases last year, 5-10 years after my last save, haha! :p

To be honest, I like playing loads of different games that way as that works for my brain but, the reason I say all of this, is because it's interesting that you're dealing with something very similar. Now I'm obviously not saying you're definitely ADHD, or anyone else who does this, but if you do happen to spot other trends in your life like this - where you're struggling to complete things or see things through (which goes beyond games for me too) - then it's worth considering having a look at what people with ADHD say about their experiences. It's not all about being hyperactive (even though it used to be).

Anyway, just thought I'd mention it as the way you describe it is almost exactly how I would have written it!

Funnily enough, on a related gaming-related ADHD note, I was actually previously tested for ADHD when I was 4. The test they used? A puzzle game. If you could do it, you weren't ADHD; if you couldn't, you probably were.

I'm really not making this up.

So little old pre-school me - TOTALLY ALL OVER THE PLACE AND HYPERACTIVE AS F*CK - goes to this specialist diagnostic doctor for ADHD kids, sees the puzzle game, stops jumping about, gets instantly engaged and finishes it. 'Well, Mr and Mrs X, your child cannot possibly be ADHD as a child who is hyperactive could not possibly finish this puzzle game without being distracted.'

'Are you sure, doctor? They are awfully rowdy all of the time.'

'Oh absolutely, Mrs X. There is no way they would be able to finish the game if they were truly ADHD.'

The first video game I owned? Columns.

One of my favourite video gaming achievements? Being in the top 100 leaderboard for Hexic HD.

Last game I beat? Tetris Effect: Connected on expert mode, rather effortlessly, after 3 or so hours of not looking away from the TV.

I literally just got distracted by looking at a light for 10 seconds while writing that last sentence.

It's not flickering or anything.

It's just a light.

Spot the problem. ;)

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ahifi

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1) Play less games. As great a comfort blanket as they have served over the past few years, games have really just been filling a gap that appeared due to a lot of life changes and events over the past couple of years - some within my control, and some outside of my control - that caused a lot of strife in my life. Time for me to do other stuff I've been wanting to do. Granted, the continued pandemic is going to affect that but I want to expand my horizons (and do so safely, of course). I'm not playing games all the time or anything but I feel I just lean on them a bit too heavily when I'm feeling listless instead of pushing myself to do something else a bit more productive.

2) Play more games with others. This past year saw me slowly develop into a solo gamer which I haven't ever really been. I've always been a social gamer. But this has its ties with the above and I'd like to start playing with people again. Once you fall out of some circles though it's hard to just... jump back in. And that was made even more difficult, for me, because of the pandemic. Which seems to be the inverse of what a lot of people experienced! So, yeah, it'd be good to get over that anxiety that has developed over the past year or two and start playing with other people again.

3) Focus on my back catalogue. I think this is one we all share... Same as some of the other reasons specified by others above. The only game I'm planning to buy this year is Halo Infinite. I may or may not buy an Xbox Series X to experience that but not until later this year (and this depends on money being favourable...) But given the lack of games I'm interested in for next year, I'm taking that as an opportunity to somewhat catch up. I know I never fully will but... it'll be good to give it a go.

4) Play more game series' from the start. Much like @bigsocrates, I've become more interested in the value of playing a series from start to finish. I played Yakuza for the first time this year in the form of Yakuza 0. As someone who has been a huge Shenmue fan, and went back to those 2 games and the new one over the past couple of years - which was hugely enjoyable - I easily adapted to Yakuza's flow. It's incredibly how much it plays like an evolution of the Shenmue concept. I'll still always love Shenmue and its style, but I can see why so many put all their weight behind Yakuza as the real 'spiritual sequel'. With all of them now having been announced for Game Pass, I've got no excuse to not play all the way to Yakuza 6! I highly, highly doubt that'll be completed in 2021 though... Yakuza 0 took me, uh, the whole year? Still, the experience of playing Shenmue 3 last year/early this year, after going back to those older games for the first time in years, was a real joy; and I'm looking forward to this new journey with Kiryu! Except I mistakenly wrote Ryo at first because I remembered there's a Shenmue anime hopefully coming out this year... *giddy thoughts*

5) Continue to play Ring Fit. I'm now around about level 150-200 after having started Ring Fit Adventure in March. I've apparently ran about a marathon and a half, which kinda stunned me, but it's these little nuggets that the game hits you with that keeps you going. I have some weight loss goals to hit this year after 2020 sent my weight up beyond a comfortable point (I'm sure I wasn't the only one...) So while I actually went from close to my ideal weight to way above whilst using Ring Fit Adventure, I wonder how much worse it would have been had I not been using it! Despite all that, RFA has definitely kept me fit and, as such, it doesn't feel like that tough a mountain to climb. If I can get my diet right again (which really is the key part here), get back to drinking lots of water again and get back to a good sleeping pattern (which already appears to be happening as of this week), I know I can do it!

6) Support more indie devs on itch.io. It's amazing how many games are on itch.io that we just never hear about. The recent bundle from last year (which was such a generous offer from the devs that really deserves so much praise for raising $8 million for racial justice - incredible!) really reminded me of the ingenuinty of so many devs working on a shoestring budget, and the ability to tell powerful stories without a huge amount of resources. And how so many of these devs take a modest, humble and genuinely helpful approach to their work and in interacting with their communities. So, if I do buy any games outside of Halo, I want to support more indie devs on itch.io.

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#8  Edited By ahifi

@bladeofcreation said:

@ahifi: Star Wars Alexies is REALLY good. Especially if they were to use it for playing other Star Wars games, too.

Thanks. I never even thought about that latter half but, you're right, that does work pretty well - I just really miss Galaxies is all. At its height, pre-CU, I was logging in every couple of nights. At least they still have private servers now, which is very cool, but it ain't quite the same...

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#9  Edited By ahifi

@noblenerf said:

I'm Your Only Hope

I really like this. My only addition to this would be to make this more Alexy-sounding: 'Am I Your Only Hope? Oh No'

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@ahifi: The problem with just show the person as a normal thing in life and don't shove it down my throat meme,... when you just make it normalized people scream why include it anyway. See avengers endgame and the nonstraight character. They were a quick line blink and you miss it "my partner" People got mad that it was just lip service. Then you have Disney say they will make the main character non-straight. People say it's just publicity. I think it's dang if you do or don't. In the end, our society needs a push or they will never change. Hate to say it but it took years to get where we are with marginalized groups. So much so that even people who currently aren't sexist or racist would be indoctrinated if born just 80 years ago. Just 80, some are still alive today that experienced and saw the change. Like all change, people hate it and resist it. So yeah we will need to include so many cultures and walks of life in shows movies and games that it looks like the cast of hey Arnold in the 90s till people get ok with it and stop commenting that it's shoved down their throat and don't notice it. Then and only then will we likely go back to being ok with a cast that's only one ethnicity again. Note: Leaks of movie execs even stated they thought non-minorities won't sell overseas and abroad so they purposely don't include much...that's info people overlook and I'm sure many share at the top, even though later movies showcased that's not true and society largely is embracing anyone willing to showcase their story on screen. We just don't need to be talked down to where were told we need to learn why sexism or something is bad since the people watching usually arent the people who need to learn that. Thus why viewers always cringe and think it's forced. lol. just my rambling 2 cents.

Haha, 'rambling'? C'mon... there's only one person doing that here. :p But you're totally right re: representation, and I'm with you on that - however, this was always the price for identity politics that I was referring to: it being, at times, frustrating to the majority (and even the minorities!), and no-one having any real semblance of a complete, fixed perspective of how it's workable. It's very subjective and contextual, and that will never sit well with a certain percentage of the population. What one character does right can be seemingly emulated but done wrong; and what would seem like the wrong type of portrayal in one game becomes the right type of portrayal in another game. It also stokes the fires further as it can seemingly mobilise just as many people for trans rights as it does against it. And this can also stoke violence and backlash towards trans people if done irresponsibly - which is less forgivable when done irresponsibly by a company looking to make money.

It's why I was referring to these approaches as really being an apology for the past - it's absolutely necessary (as you say), and appreciated, but nevertheless messy and doesn't really leave that many of us much happier. It's more... 'contentedness'... that we're being done right? At most, a pleasant surprise? Mostly it's just outrage at what has been done wrong at the expense of not acknowledging what was done right (and you could argue I'm somewhat doing that here too). Sometimes the validity of that outrage can be from a very personal place that doesn't necessarily transfer over to the experiences of most trans people. But then there are the people it reaches who know nothing of this world and begin to question if they are trans or not, and that's the beauty of the visibility of it just being present (rather than it being a quality or realistic interpretation of being trans). So it can be both the best and the worst all at once, and not for any one particular reason. Something we just have to accept exists in this place in time and space, as you say.

But yes, absolutely, it is a total minefield when it comes to international stuff too. Was gonna touch upon that previously but I'd already went on so much (and am doing so again). I think you see that less with games because, predominantly, the majority of game sales are going to come in markets where there has been exposure to these themes. Let's face it: gaming may be a worldwide phenomenon, but the type of gaming that's talked about and played on this website isn't. It's still very anglophonic. And it's still an industry with a younger consumer age than other media industries and they are, as such, more exposed to LGBT+ narratives. And where there are a lot more queer creators than in other media industries (except possibly music now and content creators). When it comes to products that are far more international and widespread in their exposure, you do see that trepidation that you reference. So, yeah, no surprise to hear that movie executives' morality is marked by the size of their wallets and purses.

Same kinda stuff with sports. No true equality or workable solution can really happen for trans people (predominantly trans women) in sports until there are internationally agreed solutions which, given the lack of international consensus around transgenderism, probably won't be resolved for at least another few decades. Domestically within some sports? Sure, but don't expect the Olympics to tackle this pro-actively with consensus anytime soon (they have failed thus far).

Anyway, like I said, it's a difficult position for storytellers right now - I empathise, but the solution is to have a diverse writing cast. Or, if a solo author, then to be having discussions and friendships with people who aren't like you. Or be well-read on a topic. To understand what is important and what's just lip service. So yes, absolutely have diversity in games (I'm definitely not arguing against that), but you don't always have to be spreading it so thin as to make it totally transparent. No pun intended!

I think Cyberpunk's offering being Claire - whose transness is brought into the story in an awkward, semi-servile manner - and a transphobic poster maybe says a lot about those 'discussions and friendships' at CD Projekt Red. Going back to the international discussion and somewhat inverting it, that may be a reflection of where their studios are located - a country where even acceptance of gay rights has gone backwards over the past 20 years. Perhaps that even impacted on what they could say on some level that we're not seeing. Does anyone else know what else they included regarding LGBT+ narratives?

Shame the concept didn't get taken up by another studio as the potential for very queer, trans narratives in a cyperpunk world written from the perspective of the late 2010s/early 2020s is rife with so much potential for serious discussion (heart-warming, gruesome and difficult) about the world today - as long as it were taken on by writers who are willing to explore this topic and understand the contexts. The best CDPR served up with regards to this topic is a seemingly tone deaf, l'poulet poop of a dish (with some decent seasoning) that doesn't really say anything. I don't mean to be overly mean as I'd like to think the people who predominantly worked on Claire wanted to do well with what they could within the limited scope they were given - it's a more a dig at the company's attitude and just frustration with what this game could have been.

Trans and non-gender binary (and, to widen the net historically, 'gender bending') people will always exist as long as people live, have some semblance/perception of free will and there continues to be a gender binary, because they have thus far evidently existed for thousands of years in some form. So deal with it, CDPR - and not just in a way that titillates your biases.