I'm not really interested in using virtual buttons to play handheld games and I can't imagine sliding the stick around and clicking them is going to be very easy to accomplish during intense gameplay. I don't even know how that would work if you were trying to jump or something in Mario. A whole handheld based around a touchscreen does not sound right for me. I have a phone for that.
Thanks for the tip with fixing the car, I just had a great run going through there and finding a ton of crazy weapons after. You blew up the car you needed and didn't notice!
The objectives in this game, and in TF2, are what everything is balanced around - it's not an afterthought or whatever like Brad mentioned. There are not going to be any other game modes for a long time because control points/payload is the mode in this kind of game. Also, the respawn timer is integral to map balance and the flow of the game, there are abilities to help mitigate respawning and promote teamwork. Anyway, glad to see you guys giving this game a chance, I was expecting you to just dismiss it.
49th's comments