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49th

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49th

3988

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26

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26

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I don't like marshmallows can I still make this?

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49th

3988

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26

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26

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This looks way better than I was expecting. Now I just need to decide where I would rather play it.

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49th

3988

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I'm not really interested in using virtual buttons to play handheld games and I can't imagine sliding the stick around and clicking them is going to be very easy to accomplish during intense gameplay. I don't even know how that would work if you were trying to jump or something in Mario. A whole handheld based around a touchscreen does not sound right for me. I have a phone for that.

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49th

3988

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26

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26

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Thanks for the tip with fixing the car, I just had a great run going through there and finding a ton of crazy weapons after. You blew up the car you needed and didn't notice!

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49th

3988

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26

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26

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Classic Jeff touching things in his garage again, what a coincidence that those items just happen to get discussed on the podcast a few days later...

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49th

3988

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26

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User Lists: 5

Edited By 49th

The objectives in this game, and in TF2, are what everything is balanced around - it's not an afterthought or whatever like Brad mentioned. There are not going to be any other game modes for a long time because control points/payload is the mode in this kind of game. Also, the respawn timer is integral to map balance and the flow of the game, there are abilities to help mitigate respawning and promote teamwork. Anyway, glad to see you guys giving this game a chance, I was expecting you to just dismiss it.

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49th

3988

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26

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26

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hung gramps

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49th

3988

Forum Posts

26

Wiki Points

26

Followers

Reviews: 0

User Lists: 5

Press X to bludgeon pig to death with stone block.

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49th

3988

Forum Posts

26

Wiki Points

26

Followers

Reviews: 0

User Lists: 5

Oh great, I can't wait for them to talk about Destiny for another hour on the Bombcast.