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Concept »
Bethesda's new graphics engine for their upcoming game, The Elder Scrolls V: Skyrim.
A special challenge mode offered by some games in which players test themselves against a predetermined scenario, which changes each day.
Each real-world day, an often competitive piece of content unlocks itself for play. This can be a specific seed for an otherwise procedurally-generated level as in Spelunky, or a wider multiplayer community challenge a la the community goals in Halo Reach.
Bethesda's proprietary AI system that provides NPCs with procedurally generated scripts to complete their tasks in-game.
Enemies that appear out of nowhere and force the player into a battle.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Dungeons that are generated randomly.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
SpeedTree is a software toolkit that generates realistic forests on the fly.
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